mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
finish game logic implementation. we now have a working game
This commit is contained in:
@@ -9,8 +9,13 @@ typedef struct Vec2 {
|
||||
int y;
|
||||
} Vec2;
|
||||
|
||||
typedef struct Cell {
|
||||
int value;
|
||||
bool is_locked;
|
||||
} Cell;
|
||||
|
||||
typedef struct Cudoku {
|
||||
int board[9][9];
|
||||
Cell board[9][9];
|
||||
int solution[9][9];
|
||||
bool has_won;
|
||||
Vec2 selection;
|
||||
@@ -21,7 +26,7 @@ void set_scale_factor(int width, int height, float *x, float *y);
|
||||
unsigned int prepare_bg(bool use_texture, unsigned int *texture);
|
||||
void draw_bg_grid_shader(Shader shader, unsigned int vao, float* transform, float resolution);
|
||||
void draw_bg_grid_texture(Shader shader, unsigned int vao, unsigned int texture, float* transform);
|
||||
void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *transform, int board[9][9]);
|
||||
void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *transform, Cell board[9][9]);
|
||||
unsigned int prepare_win_overlay();
|
||||
void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform);
|
||||
void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
|
||||
|
||||
Reference in New Issue
Block a user