less stupid code

This commit is contained in:
2023-09-08 01:51:09 +02:00
parent fe99a4c9ff
commit 978f60d762
3 changed files with 15 additions and 22 deletions
+4 -18
View File
@@ -35,17 +35,10 @@ unsigned int prepare_bg_rect() {
return vao;
}
void draw_bg_rect(Shader shader, unsigned int vao, float x_scale, float y_scale) {
void draw_bg_rect(Shader shader, unsigned int vao, float* transform) {
use_shader(shader);
float mat[4][4] = {
{x_scale, 0, 0, 0},
{0, y_scale, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
set_mat4(shader, "transform", (float *)mat);
set_mat4(shader, "transform", transform);
glBindVertexArray(vao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
@@ -54,17 +47,10 @@ void draw_bg_rect(Shader shader, unsigned int vao, float x_scale, float y_scale)
/* glBindVertexArray(0); */
}
void draw_bg_lines(Shader shader, float x_scale, float y_scale, float resolution) {
void draw_bg_lines(Shader shader, float* transform, float resolution) {
use_shader(shader);
float mat[4][4] = {
{x_scale, 0, 0, 0},
{0, y_scale, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
set_mat4(shader, "transform", (float *)mat);
set_mat4(shader, "transform", transform);
set_float(shader, "resolution", resolution);
glDrawArrays(GL_TRIANGLES, 0, 6);