mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
game works as before without a few things
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@@ -21,7 +21,7 @@ int init_zephr(const char* font_path, const char* window_title, Size window_size
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return 1;
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}
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res = init_x11(&display, &window, window_title, window_size.width, window_size.height);
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res = x11_init(&display, &window, window_title, window_size.width, window_size.height);
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if (res < 0) return 1;
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res = init_ui(font_path, (Size){ .width = window_size.width, .height = window_size.height });
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@@ -36,21 +36,20 @@ int init_zephr(const char* font_path, const char* window_title, Size window_size
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zephr_context.clear_color = (Color){0.0, 0.0, 0.0, 1.0};
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}
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get_screen_size(display, &zephr_context.screen_size.width, &zephr_context.screen_size.height);
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x11_get_screen_size(display, &zephr_context.screen_size.width, &zephr_context.screen_size.height);
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start_internal_timer();
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return 0;
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}
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void deinit_zephr() {
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close_x11(&display, &window);
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x11_close(&display, &window);
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audio_close();
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}
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bool zephr_should_quit() {
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// TODO: input events
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// TODO: window events
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// TODO: ui update??
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while (XPending(display)) {
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XEvent xev;
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@@ -59,26 +58,11 @@ bool zephr_should_quit() {
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if (xev.type == ConfigureNotify) {
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XConfigureEvent xce = xev.xconfigure;
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if (xce.width != zephr_context.window_size.width || xce.height != zephr_context.window_size.height) {
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zephr_context.window_size = (Size){ .width = xce.width, .height = xce.height };
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if (xce.width != zephr_context.window.size.width || xce.height != zephr_context.window.size.height) {
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zephr_context.window.size = (Size){ .width = xce.width, .height = xce.height };
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zephr_context.projection = orthographic_projection_2d(0.f, xce.width, xce.height, 0.f);
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resize_x11_window(display, window);
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x11_resize_window(display, window);
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}
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} else if (xev.type == KeyPress) {
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if (XLookupKeysym(&xev.xkey, 0) == XK_Escape ||
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(XLookupKeysym(&xev.xkey, 0) == XK_q && xev.xkey.state & ControlMask)) {
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zephr_context.should_quit = true;
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break;
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} else {
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/* handle_keypress(xev, &game); */
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}
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} else if (xev.type == ButtonPress) {
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/* if (xev.xbutton.button == Button1) { */
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/* int x = xev.xbutton.x; */
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/* int y = xev.xbutton.y; */
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/* do_selection(&game, x, y, width, height, x_scale, y_scale); */
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/* } */
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}
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}
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@@ -89,10 +73,8 @@ bool zephr_should_quit() {
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT);
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/* update_ui(); */
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audio_update();
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return zephr_context.should_quit;
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}
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@@ -102,10 +84,20 @@ void zephr_swap_buffers() {
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}
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Size zephr_get_window_size() {
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return zephr_context.window_size;
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return zephr_context.window.size;
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}
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// Has to be called after calling init_zephr()
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// This MUST be called after calling init_zephr()
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void zephr_make_window_non_resizable() {
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x11_make_window_non_resizable(display, window, zephr_context.window_size.width, zephr_context.window_size.height);
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x11_make_window_non_resizable(display, window, zephr_context.window.size.width, zephr_context.window.size.height);
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}
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void zephr_toggle_fullscreen() {
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x11_toggle_fullscreen(zephr_context.window.is_fullscreen, display, window);
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zephr_context.window.is_fullscreen = !zephr_context.window.is_fullscreen;
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}
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void zephr_quit() {
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zephr_context.should_quit = true;
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}
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