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https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
game works as before without a few things
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@@ -24,12 +24,10 @@ typedef struct Cudoku {
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float win_time;
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} Cudoku;
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void draw_bg_grid_texture(Shader shader, unsigned int vao, unsigned int texture, float* transform);
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void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
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void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform, Color color);
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void highlight_mistakes(Shader shader, unsigned int vao, unsigned vbo, float *transform, Cudoku *game);
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void draw_selection_box(int x, int y, const Color color);
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void highlight_mistakes(Cudoku *game);
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void toggle_check(Cudoku *game);
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void do_selection(Cudoku *game, int x, int y, int width, int height, float x_scale, float y_scale);
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void do_selection(Cudoku *game, int x, int y);
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void set_selected_number(Cudoku *game, int number);
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void move_selection(Cudoku *game, int x, int y);
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void toggle_selection(Cudoku *game);
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