mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
cell selection and number input
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@@ -10,6 +10,9 @@
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#include "cudoku.h"
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#include "font.h"
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Display *display;
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Window window;
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void usage() {
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printf("Usage: cudoku [OPTION]\n\n");
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printf(" %-20s%-20s", "-h, --help", "prints this help message\n");
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@@ -17,8 +20,35 @@ void usage() {
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printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n");
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}
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Display *display;
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Window window;
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void handle_keypress(XEvent xev, Cudoku *game) {
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if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
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/* reset_board(&game); */
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} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
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set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace || XLookupKeysym(&xev.xkey, 0) == XK_Delete) {
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set_selected_number(game, 0);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_Left || XLookupKeysym(&xev.xkey, 0) == XK_a || XLookupKeysym(&xev.xkey, 0) == XK_h) {
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move_selection(game, -1, 0);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_Right || XLookupKeysym(&xev.xkey, 0) == XK_d || XLookupKeysym(&xev.xkey, 0) == XK_l) {
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move_selection(game, 1, 0);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_Up || XLookupKeysym(&xev.xkey, 0) == XK_w || XLookupKeysym(&xev.xkey, 0) == XK_k) {
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move_selection(game, 0, -1);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_Down || XLookupKeysym(&xev.xkey, 0) == XK_s || XLookupKeysym(&xev.xkey, 0) == XK_j) {
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move_selection(game, 0, 1);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_Return || XLookupKeysym(&xev.xkey, 0) == XK_space) {
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toggle_selection(game);
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_n) { */
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/* new_board(&game); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_f) { */
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/* toggle_fullscreen(display, window); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_c) { */
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/* toggle_check(&game); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_m) { */
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/* toggle_mute(&game); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) { */
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/* toggle_help(&game); */
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}
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}
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int main(int argc, char *argv[]) {
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const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
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@@ -46,23 +76,31 @@ int main(int argc, char *argv[]) {
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font_path = argv[i + 1];
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i++;
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} else {
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printf("Error: used font flag with no provided font, defaulting to Rubik\n");
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printf("[ERROR]: used font flag with no provided font, defaulting to Rubik\n");
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}
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} else if (strcmp(flag, "--use-texture") == 0) {
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use_texture = true;
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FILE *fp = fopen("assets/sudoku-grid.png", "r");
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if (fp == NULL) {
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printf("[ERROR]: could not open board texture, falling back to shader grid\n");
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} else {
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fclose(fp);
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use_texture = true;
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}
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}
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}
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}
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Cudoku game = {0};
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int res = init_x11(&display, &window);
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if (res < 0) return 1;
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res = init_fonts(font_path);
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if (res == -1) {
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printf("Error: could not initialize freetype library\n");
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printf("[ERROR]: could not initialize freetype library\n");
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return 1;
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} else if (res == -2) {
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printf("Error: could not load font file: \"%s\"\n", font_path);
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printf("[ERROR]: could not load font file: \"%s\"\n", font_path);
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return 1;
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}
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@@ -77,31 +115,17 @@ int main(int argc, char *argv[]) {
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else
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grid_shader = create_shader("shaders/board_v.vert", "shaders/board_f.frag");
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int vao = prepare_bg(use_texture, &grid_texture);
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int board_vao = prepare_bg(use_texture, &grid_texture);
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Shader selection_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
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unsigned int selection_vao, selection_vbo;
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prepare_selection_box(&selection_vao, &selection_vbo);
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int board[9][9] = {
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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};
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srand(time(NULL));
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for (int i = 0; i < 9; i++) {
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for (int j = 0; j < 9; j++) {
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int r = (rand() % 9) + 1;
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board[i][j] = r;
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}
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}
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for (int i = 0; i < 9; i++) {
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for (int j = 0; j < 9; j++) {
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printf("%d | ", board[i][j]);
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printf("%d | ", game.board[i][j]);
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}
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printf("\n");
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}
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@@ -127,13 +151,14 @@ int main(int argc, char *argv[]) {
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if (XLookupKeysym(&xev.xkey, 0) == XK_Escape || XLookupKeysym(&xev.xkey, 0) == XK_q) {
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quit = true;
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break;
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} else {
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handle_keypress(xev, &game);
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}
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} else if (xev.type == ButtonPress) {
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if (xev.xbutton.button == Button1) {
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int x = xev.xbutton.x;
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int y = xev.xbutton.y;
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// TOOD:
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printf("x: %d, y: %d\n", x, y);
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do_selection(&game, x, y, width, height, x_scale, y_scale);
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}
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}
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}
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@@ -149,11 +174,18 @@ int main(int argc, char *argv[]) {
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};
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if (!use_texture)
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draw_bg_grid_shader(grid_shader, vao, (float *)transform, width < height ? width : height);
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draw_bg_grid_shader(grid_shader, board_vao, (float *)transform, width < height ? width : height);
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else
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draw_bg_grid_texture(grid_shader, vao, grid_texture, (float *)transform);
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/* draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, board); */
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draw_win_overlay(font_shader, font_vao, font_vbo, (float *)transform);
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draw_bg_grid_texture(grid_shader, board_vao, grid_texture, (float *)transform);
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if (game.should_draw_selection)
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draw_selection_box(selection_shader, selection_vao, selection_vbo, game.selection.x, game.selection.y, (float *)transform);
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draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, game.board);
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if (game.has_won) {
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draw_win_overlay(font_shader, font_vao, font_vbo, (float *)transform);
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}
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glXSwapBuffers(display, window);
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}
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