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game pausing
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@@ -4,12 +4,17 @@
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#include <stdio.h>
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#include <sys/time.h>
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extern struct timeval start_time;
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typedef enum TimerState {
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TIMER_RUNNING,
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TIMER_PAUSED,
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TIMER_STOPPED,
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} TimerState;
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typedef struct Timer {
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float time;
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float start;
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float elapsed;
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float duration;
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bool is_running;
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TimerState state;
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} Timer;
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double get_time();
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@@ -20,3 +25,5 @@ void timer_stop(Timer *timer);
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void timer_reset(Timer *timer);
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float timer_remaining(Timer *timer);
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float timer_elapsed(Timer *timer);
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void timer_pause(Timer *timer);
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void timer_resume(Timer *timer);
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