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https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
restructure zephr
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@@ -2,7 +2,6 @@
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#include <stdbool.h>
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#include "helper.h"
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#include "shader.h"
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#include "timer.h"
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#include "ui.h"
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@@ -25,12 +24,7 @@ typedef struct Cudoku {
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float win_time;
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} Cudoku;
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void set_scale_factor(int width, int height, float *x, float *y);
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unsigned int prepare_bg(bool use_texture, unsigned int *texture);
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void draw_bg_grid_shader(Shader shader, unsigned int vao, float* transform, float resolution);
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void draw_bg_grid_texture(Shader shader, unsigned int vao, unsigned int texture, float* transform);
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void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *transform, Cell board[9][9]);
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void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform, Cudoku *game);
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void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
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void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform, Color color);
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void highlight_mistakes(Shader shader, unsigned int vao, unsigned vbo, float *transform, Cudoku *game);
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