mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
added timers to auto-hide help and for counting the time it took to solve the puzzle
This commit is contained in:
@@ -2,7 +2,9 @@
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "helper.h"
|
||||
#include "shader.h"
|
||||
#include "timer.h"
|
||||
|
||||
typedef struct Vec2 {
|
||||
int x;
|
||||
@@ -22,6 +24,9 @@ typedef struct Cudoku {
|
||||
bool should_draw_selection;
|
||||
bool should_highlight_mistakes;
|
||||
bool should_draw_help;
|
||||
Timer help_timer;
|
||||
Timer timer;
|
||||
float win_time;
|
||||
} Cudoku;
|
||||
|
||||
typedef struct Color {
|
||||
@@ -37,7 +42,7 @@ void draw_bg_grid_shader(Shader shader, unsigned int vao, float* transform, floa
|
||||
void draw_bg_grid_texture(Shader shader, unsigned int vao, unsigned int texture, float* transform);
|
||||
void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *transform, Cell board[9][9]);
|
||||
unsigned int prepare_win_overlay();
|
||||
void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform);
|
||||
void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform, Cudoku *game);
|
||||
void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
|
||||
void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform, Color color);
|
||||
void highlight_mistakes(Shader shader, unsigned int vao, unsigned vbo, float *transform, Cudoku *game);
|
||||
@@ -48,5 +53,16 @@ void move_selection(Cudoku *game, int x, int y);
|
||||
void toggle_selection(Cudoku *game);
|
||||
void generate_random_board(Cudoku *game);
|
||||
void reset_board(Cudoku *game);
|
||||
void toggle_help(Cudoku *game);
|
||||
void draw_help_overlay();
|
||||
bool toggle_help(Cudoku *game);
|
||||
void draw_help_overlay(
|
||||
Shader overlay_shader,
|
||||
Shader font_shader,
|
||||
unsigned int overlay_vao,
|
||||
unsigned int overlay_vbo,
|
||||
unsigned int font_vao,
|
||||
unsigned int font_vbo,
|
||||
Matrix4x4 *projection,
|
||||
int window_height,
|
||||
Timer *timer
|
||||
);
|
||||
void draw_timer(Shader shader, unsigned int vao, unsigned int vbo, float *projection, Timer *timer, int win_width);
|
||||
|
||||
Reference in New Issue
Block a user