border radius for quads

This commit is contained in:
2023-11-21 06:45:54 +02:00
parent 797f43b08a
commit 6546b075a1
8 changed files with 63 additions and 36 deletions
+5 -5
View File
@@ -1,11 +1,11 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
layout (location = 0) in vec4 vertex;
out vec2 v_TexCoords;
uniform mat4 projection;
uniform mat4 model;
void main() {
gl_Position = projection * vec4(aPos, 1.0f);
texCoords = aTexCoords;
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
v_TexCoords = vertex.zw;
}