finish refactor

This commit is contained in:
2023-12-11 23:00:31 +02:00
committed by Illusion
parent e140863f66
commit 59f2a5934d
21 changed files with 1622 additions and 478 deletions
+63 -58
View File
@@ -1,34 +1,39 @@
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <glad/glx.h>
#include <stb_image.h>
#include <X11/Xlib.h>
#include "cudoku.h"
#include "audio.h"
#include "cudoku.h"
#include "timer.h"
#include "zephr.h"
#include "zephr_math.h"
#define DEBUG 1
extern Display *display;
const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
const char *title = "Cudoku";
void usage() {
printf("Usage: cudoku [OPTION]\n\n");
printf(" %-20s%-20s", "-h, --help", "prints this help message\n");
printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n");
printf(" %-30s%-20s", "-h, --help", "prints this help message\n");
printf(" %-30s%-20s", "-f, --font <path_to_font>", "use a custom font file to render text\n");
}
void handle_keypress(XEvent xev, Cudoku *game) {
if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
void handle_keypress(ZephrEvent e, Cudoku *game) {
if (e.key.code == ZEPHR_KEYCODE_R) {
reset_board(game);
} else if (
xev.xkey.state & ControlMask &&
xev.xkey.state & Mod1Mask &&
XLookupKeysym(&xev.xkey, 0) == XK_w) {
e.key.code == ZEPHR_KEYCODE_ESCAPE ||
((e.key.mods & ZEPHR_KEY_MOD_CTRL) && e.key.code == ZEPHR_KEYCODE_Q)
) {
zephr_quit();
} else if (
e.key.mods & (ZEPHR_KEY_MOD_CTRL | ZEPHR_KEY_MOD_SHIFT) &&
e.key.code == ZEPHR_KEYCODE_W) {
#if DEBUG
printf("DEBUG: Ctrl + Shift + W pressed. Winning game\n");
@@ -41,42 +46,44 @@ void handle_keypress(XEvent xev, Cudoku *game) {
audio_play_win();
#endif
} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace ||
XLookupKeysym(&xev.xkey, 0) == XK_Delete) {
} else if (e.key.code >= ZEPHR_KEYCODE_1 && e.key.code <= ZEPHR_KEYCODE_9) {
set_selected_number(game, e.key.code - ZEPHR_KEYCODE_1 + 1);
} else if (e.key.code == ZEPHR_KEYCODE_0) {
set_selected_number(game, 0);
} else if (e.key.code == ZEPHR_KEYCODE_BACKSPACE ||
e.key.code == ZEPHR_KEYCODE_DELETE) {
set_selected_number(game, 0);
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Left ||
XLookupKeysym(&xev.xkey, 0) == XK_a ||
XLookupKeysym(&xev.xkey, 0) == XK_h) {
e.key.code == ZEPHR_KEYCODE_LEFT ||
e.key.code == ZEPHR_KEYCODE_A ||
e.key.code == ZEPHR_KEYCODE_H) {
move_selection(game, -1, 0);
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Right ||
XLookupKeysym(&xev.xkey, 0) == XK_d ||
XLookupKeysym(&xev.xkey, 0) == XK_l) {
e.key.code == ZEPHR_KEYCODE_RIGHT ||
e.key.code == ZEPHR_KEYCODE_D ||
e.key.code == ZEPHR_KEYCODE_L) {
move_selection(game, 1, 0);
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Up ||
XLookupKeysym(&xev.xkey, 0) == XK_w ||
XLookupKeysym(&xev.xkey, 0) == XK_k) {
e.key.code == ZEPHR_KEYCODE_UP ||
e.key.code == ZEPHR_KEYCODE_W ||
e.key.code == ZEPHR_KEYCODE_K) {
move_selection(game, 0, -1);
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Down ||
XLookupKeysym(&xev.xkey, 0) == XK_s ||
XLookupKeysym(&xev.xkey, 0) == XK_j) {
e.key.code == ZEPHR_KEYCODE_DOWN ||
e.key.code == ZEPHR_KEYCODE_S ||
e.key.code == ZEPHR_KEYCODE_J) {
move_selection(game, 0, 1);
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Return ||
XLookupKeysym(&xev.xkey, 0) == XK_space) {
e.key.code == ZEPHR_KEYCODE_ENTER ||
e.key.code == ZEPHR_KEYCODE_SPACE) {
toggle_selection(game);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_n) {
} else if (e.key.code == ZEPHR_KEYCODE_N) {
generate_random_board(game);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_c) {
} else if (e.key.code == ZEPHR_KEYCODE_C) {
toggle_check(game);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_p) {
} else if (e.key.code == ZEPHR_KEYCODE_P) {
pause_game(game);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) {
} else if (e.key.code == ZEPHR_KEYCODE_F1) {
if (!toggle_help(game)) {
timer_stop(&game->help_timer);
}
@@ -92,9 +99,9 @@ int main(int argc, char *argv[]) {
}
for (int i = 1; i < argc; i++) {
char *flag = argv[i];
char *option = argv[i];
if (strcmp(flag, "-f") == 0 || strcmp(flag, "--font") == 0) {
if (strcmp(option, "-f") == 0 || strcmp(option, "--font") == 0) {
if (i + 1 < argc) {
font_path = argv[i + 1];
i++;
@@ -105,9 +112,8 @@ int main(int argc, char *argv[]) {
}
}
Color clear_color = {0.0f, 0.0f, 0.0f, 1.f};
Size window_size = {900, 900};
int res = init_zephr(font_path, title, window_size, &clear_color);
int res = init_zephr(font_path, title, window_size);
if (res != 0) {
printf("[ERROR]: could not initialize zephr\n");
return 1;
@@ -124,32 +130,31 @@ int main(int argc, char *argv[]) {
timer_start(&game.timer, 0.0f);
while (!zephr_should_quit()) {
while (XPending(display)) {
XEvent xev;
XNextEvent(display, &xev);
ZephrEvent event;
if (xev.type == KeyPress) {
if (XLookupKeysym(&xev.xkey, 0) == XK_Escape ||
(XLookupKeysym(&xev.xkey, 0) == XK_q && xev.xkey.state & ControlMask)) {
while (zephr_iter_events(&event)) {
switch (event.type) {
case ZEPHR_EVENT_UNKNOWN:
printf("[WARN]: Unknown event\n");
break;
case ZEPHR_EVENT_KEY_PRESSED:
handle_keypress(event, &game);
break;
case ZEPHR_EVENT_MOUSE_BUTTON_PRESSED:
if (event.mouse.button == ZEPHR_MOUSE_BUTTON_LEFT) {
do_selection(&game, event.mouse.position.x, event.mouse.position.y);
}
break;
case ZEPHR_EVENT_WINDOW_CLOSED:
zephr_quit();
break;
} else {
handle_keypress(xev, &game);
default:
case ZEPHR_EVENT_WINDOW_RESIZED:
case ZEPHR_EVENT_KEY_RELEASED:
break;
}
} else if (xev.type == ButtonPress) {
if (xev.xbutton.button == Button1) {
int x = xev.xbutton.x;
int y = xev.xbutton.y;
do_selection(&game, x, y);
}
}
}
// TODO: how do I want the input handling to look like
//zephr_poll_events();?
//for event in zephr_events()??
//
draw_board(&game, window_size);
draw_timer(&game.timer);