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square board and properly fit inside window
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@@ -1,6 +1,8 @@
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#version 330 core
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layout (location = 0) in vec3 aPos;
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uniform mat4 transform;
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void main() {
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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gl_Position = transform * vec4(aPos, 1.0f);
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}
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