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circles, triangles and rotations for primitive shapes
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@@ -5,7 +5,10 @@ typedef struct {
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} Matrix4x4;
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Matrix4x4 identity();
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void mult_4x4(Matrix4x4 *multiplicant, Matrix4x4 *multiplier);
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void apply_rotation(Matrix4x4 *model, float angle);
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Matrix4x4 orthographic_projection_2d(float left, float right, float bottom, float top);
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int max(int a, int b);
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float maxf(float a, float b);
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float clampf(float value, float min, float max);
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float to_radians(float degrees);
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