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constraints for text. added rotation constraint and rotate around center of elements
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@@ -1,12 +1,12 @@
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#pragma once
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typedef struct {
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float m[4][4];
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} Matrix4x4;
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#include "z_math.h"
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Matrix4x4 identity();
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void mult_4x4(Matrix4x4 *multiplicant, Matrix4x4 *multiplier);
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void apply_scale(Matrix4x4 *matrix, Sizef scale);
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void apply_rotation(Matrix4x4 *model, float angle);
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void apply_translation(Matrix4x4 *matrix, Vec2f pos);
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Matrix4x4 orthographic_projection_2d(float left, float right, float bottom, float top);
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int max(int a, int b);
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float maxf(float a, float b);
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