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super basic UI constraint and alignment system with a super basic "game framework"
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@@ -16,7 +16,7 @@ double get_time();
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void start_internal_timer();
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bool timer_ended(Timer *timer);
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void timer_start(Timer *timer, float duration);
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void timer_stop(Timer *timer);
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void timer_reset(Timer *timer);
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float timer_remaining(Timer *timer);
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void timer_stop(Timer *timer);
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float timer_elapsed(Timer *timer);
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