super basic UI constraint and alignment system with a super basic "game framework"

This commit is contained in:
2023-11-21 02:52:15 +02:00
parent 129e038c19
commit 3f840fcad7
20 changed files with 989 additions and 414 deletions
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
uniform mat4 projection;
void main() {
gl_Position = projection * vec4(aPos, 1.0f);
texCoords = aTexCoords;
}