super basic UI constraint and alignment system with a super basic "game framework"

This commit is contained in:
2023-11-21 02:52:15 +02:00
parent 129e038c19
commit 3f840fcad7
20 changed files with 989 additions and 414 deletions
-11
View File
@@ -3,17 +3,6 @@
#include "cudoku.h"
#include "shader.h"
typedef struct Size {
int width;
int height;
} Size;
typedef struct Character {
unsigned int texture_id;
Size size;
Size bearing;
unsigned int advance;
} Character;
int init_fonts(const char *font_path);
void prepare_font(unsigned int *vao, unsigned int *vbo);