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super basic UI constraint and alignment system with a super basic "game framework"
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@@ -3,17 +3,6 @@
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#include "cudoku.h"
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#include "shader.h"
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typedef struct Size {
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int width;
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int height;
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} Size;
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typedef struct Character {
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unsigned int texture_id;
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Size size;
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Size bearing;
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unsigned int advance;
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} Character;
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int init_fonts(const char *font_path);
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void prepare_font(unsigned int *vao, unsigned int *vbo);
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