refactor: grid and timer using zephr

This commit is contained in:
2023-12-11 23:00:31 +02:00
committed by Illusion
parent 652a6f97ab
commit 3d80415564
7 changed files with 141 additions and 209 deletions
+2 -1
View File
@@ -53,5 +53,6 @@ void draw_help_overlay(
int window_height,
Timer *timer
);
void draw_timer(Shader shader, unsigned int vao, unsigned int vbo, float *projection, Timer *timer, int win_width);
void draw_timer(Timer *timer);
void draw_win(Cudoku *game);
void draw_grid(Size window_size);