mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
code organization changes
This commit is contained in:
@@ -8,7 +8,7 @@ FMOD_CHANNELGROUP *sfx_channel_group;
|
||||
FMOD_SOUND *scribble_sound;
|
||||
FMOD_SOUND *win_sound;
|
||||
|
||||
int audio_init() {
|
||||
int audio_init(void) {
|
||||
// create fmod_system
|
||||
FMOD_RESULT fmod_res = FMOD_System_Create(&fmod_system, FMOD_VERSION);
|
||||
if (fmod_res != FMOD_OK) {
|
||||
@@ -41,25 +41,25 @@ int audio_init() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void audio_update() {
|
||||
void audio_update(void) {
|
||||
FMOD_System_Update(fmod_system);
|
||||
}
|
||||
|
||||
void audio_play_scribble() {
|
||||
void audio_play_scribble(void) {
|
||||
FMOD_RESULT fmod_res = FMOD_System_PlaySound(fmod_system, scribble_sound, sfx_channel_group, false, NULL);
|
||||
if (fmod_res != FMOD_OK) {
|
||||
printf("Failed to play \"scribble\" sound\n");
|
||||
};
|
||||
}
|
||||
|
||||
void audio_play_win() {
|
||||
void audio_play_win(void) {
|
||||
FMOD_RESULT fmod_res = FMOD_System_PlaySound(fmod_system, win_sound, sfx_channel_group, false, NULL);
|
||||
if (fmod_res != FMOD_OK) {
|
||||
printf("Failed to play \"win\" sound\n");
|
||||
};
|
||||
}
|
||||
|
||||
void audio_close() {
|
||||
void audio_close(void) {
|
||||
FMOD_Sound_Release(win_sound);
|
||||
FMOD_Sound_Release(scribble_sound);
|
||||
FMOD_ChannelGroup_Release(sfx_channel_group);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
int audio_init();
|
||||
void audio_close();
|
||||
void audio_update();
|
||||
void audio_play_scribble();
|
||||
void audio_play_win();
|
||||
int audio_init(void);
|
||||
void audio_close(void);
|
||||
void audio_update(void);
|
||||
void audio_play_scribble(void);
|
||||
void audio_play_win(void);
|
||||
|
||||
@@ -34,6 +34,14 @@ static const char *help_texts[HELP_TEXT_SIZE] = {
|
||||
"Ctrl+Q/Esc - Quit"
|
||||
};
|
||||
|
||||
//////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Drawing functions
|
||||
//
|
||||
//
|
||||
//////////////////////////////////////
|
||||
|
||||
void draw_win(Cudoku *game) {
|
||||
Size window = zephr_get_window_size();
|
||||
Color bg_color = {0, 0, 0, 200.f};
|
||||
@@ -125,7 +133,17 @@ void draw_board(Cudoku *game, Size window_size) {
|
||||
}
|
||||
}
|
||||
|
||||
void draw_pause_overlay() {
|
||||
void draw_selection_box(int x, int y, const Color color) {
|
||||
UIConstraints constraints = {0};
|
||||
set_x_constraint(&constraints, x * 100, UI_CONSTRAINT_FIXED);
|
||||
set_y_constraint(&constraints, y * 100, UI_CONSTRAINT_FIXED);
|
||||
set_width_constraint(&constraints, 100, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, 100, UI_CONSTRAINT_FIXED);
|
||||
|
||||
draw_quad(constraints, &color, 0.0, ALIGN_TOP_LEFT);
|
||||
}
|
||||
|
||||
void draw_pause_overlay(void) {
|
||||
Size window = zephr_get_window_size();
|
||||
Color bg_color = {0, 0, 0, 200.f};
|
||||
Color text_color = {237.f, 225.f, 215.f, 255.f};
|
||||
@@ -144,31 +162,7 @@ void draw_pause_overlay() {
|
||||
draw_text("Paused", 100.f, constraints, &text_color, ALIGN_CENTER);
|
||||
}
|
||||
|
||||
void pause_game(Cudoku *game) {
|
||||
if (game->has_won) return;
|
||||
|
||||
if (game->timer.state == TIMER_PAUSED) {
|
||||
timer_resume(&game->timer);
|
||||
} else if (game->timer.state == TIMER_RUNNING) {
|
||||
game->should_draw_help = false;
|
||||
game->should_draw_selection = false;
|
||||
game->should_highlight_mistakes = false;
|
||||
timer_pause(&game->timer);
|
||||
timer_stop(&game->help_timer);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_selection_box(int x, int y, const Color color) {
|
||||
UIConstraints constraints = {0};
|
||||
set_x_constraint(&constraints, x * 100, UI_CONSTRAINT_FIXED);
|
||||
set_y_constraint(&constraints, y * 100, UI_CONSTRAINT_FIXED);
|
||||
set_width_constraint(&constraints, 100, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, 100, UI_CONSTRAINT_FIXED);
|
||||
|
||||
draw_quad(constraints, &color, 0.0, ALIGN_TOP_LEFT);
|
||||
}
|
||||
|
||||
void highlight_mistakes(Cudoku *game) {
|
||||
void draw_mistakes_highlight(Cudoku *game) {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
for (int j = 0; j < 9; j++) {
|
||||
Cell cell = game->board[i][j];
|
||||
@@ -192,6 +186,139 @@ void highlight_mistakes(Cudoku *game) {
|
||||
draw_text(text, font_size, constraints, &(Color){255, 0, 0, 255}, ALIGN_BOTTOM_LEFT);
|
||||
}
|
||||
|
||||
void draw_help(Timer *timer) {
|
||||
int const text_padding = 10;
|
||||
int const help_font_size = 24;
|
||||
int const closing_in_font_size = 18;
|
||||
Color const bg_color = {
|
||||
.r = 0.f,
|
||||
.g = 0.f,
|
||||
.b = 0.f,
|
||||
.a = 185.f
|
||||
};
|
||||
Color const text_color = {
|
||||
237.f,
|
||||
255.f,
|
||||
255.f,
|
||||
255.f,
|
||||
};
|
||||
Color const closing_in_text_color = {
|
||||
.r = 255.0f,
|
||||
.g = 150.0f,
|
||||
.b = 0.0f,
|
||||
.a = 255.0f,
|
||||
};
|
||||
|
||||
float overlay_height = 0;
|
||||
float overlay_width = 0;
|
||||
float total_help_texts_height = 10;
|
||||
|
||||
for (int i = 0; i < HELP_TEXT_SIZE; i++) {
|
||||
Sizef text_size = calculate_text_size(help_texts[i], help_font_size);
|
||||
overlay_height += text_size.height + text_padding;
|
||||
overlay_width = CORE_MAX(overlay_width, text_size.width + text_padding * 2);
|
||||
}
|
||||
Sizef size = {.width = overlay_width, .height = overlay_height + text_padding * 2};
|
||||
UIConstraints constraints = {0};
|
||||
set_width_constraint(&constraints, size.width, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, size.height, UI_CONSTRAINT_FIXED);
|
||||
draw_quad(constraints, &bg_color, 0.0, ALIGN_TOP_LEFT);
|
||||
|
||||
GlyphInstanceList batch;
|
||||
new_glyph_instance_list(&batch, 100);
|
||||
|
||||
set_x_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED);
|
||||
for (int i = 0; i < HELP_TEXT_SIZE; i++) {
|
||||
Sizef text_size = calculate_text_size(help_texts[i], help_font_size);
|
||||
set_y_constraint(&constraints, total_help_texts_height, UI_CONSTRAINT_FIXED);
|
||||
set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
add_text_instance(&batch, help_texts[i], help_font_size, constraints, &text_color, ALIGN_TOP_LEFT);
|
||||
|
||||
total_help_texts_height += text_size.height + text_padding;
|
||||
}
|
||||
|
||||
if (timer->state == TIMER_RUNNING) {
|
||||
char closing_in_text[128];
|
||||
snprintf(closing_in_text, sizeof(closing_in_text), "Hiding in %ds", (int)timer_remaining(timer) + 1);
|
||||
Sizef closing_in_text_size = calculate_text_size(closing_in_text, closing_in_font_size);
|
||||
set_x_constraint(&constraints, overlay_width - closing_in_text_size.width - text_padding, UI_CONSTRAINT_FIXED);
|
||||
set_y_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED);
|
||||
add_text_instance(&batch, closing_in_text, closing_in_font_size, constraints, &closing_in_text_color, ALIGN_TOP_LEFT);
|
||||
}
|
||||
|
||||
draw_text_batch(&batch);
|
||||
}
|
||||
|
||||
void draw_timer(Timer *timer) {
|
||||
if (timer->state == TIMER_STOPPED) return;
|
||||
|
||||
const int font_size = 32;
|
||||
const Color text_color = {
|
||||
.r = 66.0f,
|
||||
.g = 92.0f,
|
||||
.b = 124.0f,
|
||||
.a = 255.0f,
|
||||
};
|
||||
const Color bg_color = {
|
||||
.r = 0.0f,
|
||||
.g = 0.0f,
|
||||
.b = 0.0f,
|
||||
.a = 25.0f,
|
||||
};
|
||||
const Alignment alignment = ALIGN_BOTTOM_RIGHT;
|
||||
|
||||
char timer_text[64];
|
||||
|
||||
double elapsed = timer_elapsed(timer);
|
||||
|
||||
if (timer->state == TIMER_PAUSED) {
|
||||
// if the timer is paused, we want to show the time at which it was paused
|
||||
elapsed = timer->elapsed;
|
||||
}
|
||||
|
||||
int minutes = (int)elapsed / 60;
|
||||
int seconds = (int)elapsed % 60;
|
||||
|
||||
snprintf(timer_text, sizeof(timer_text), "Time: %02d:%02d", minutes, seconds);
|
||||
|
||||
Sizef text_size = calculate_text_size(timer_text, font_size);
|
||||
|
||||
UIConstraints constraints = {0};
|
||||
set_x_constraint(&constraints, 0, UI_CONSTRAINT_FIXED);
|
||||
set_y_constraint(&constraints, 0, UI_CONSTRAINT_FIXED);
|
||||
set_width_constraint(&constraints, text_size.width + 4, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, text_size.height + 4, UI_CONSTRAINT_FIXED);
|
||||
|
||||
draw_quad(constraints, &bg_color, 0.0, alignment);
|
||||
|
||||
set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
draw_text(timer_text, font_size, constraints, &text_color, alignment);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Game logic functions
|
||||
//
|
||||
//
|
||||
//////////////////////////////////////
|
||||
|
||||
void pause_game(Cudoku *game) {
|
||||
if (game->has_won) return;
|
||||
|
||||
if (game->timer.state == TIMER_PAUSED) {
|
||||
timer_resume(&game->timer);
|
||||
} else if (game->timer.state == TIMER_RUNNING) {
|
||||
game->should_draw_help = false;
|
||||
game->should_draw_selection = false;
|
||||
game->should_highlight_mistakes = false;
|
||||
timer_pause(&game->timer);
|
||||
timer_stop(&game->help_timer);
|
||||
}
|
||||
}
|
||||
|
||||
void toggle_check(Cudoku *game) {
|
||||
if (game->has_won || game->timer.state == TIMER_PAUSED) return;
|
||||
|
||||
@@ -523,113 +650,3 @@ bool toggle_help(Cudoku *game) {
|
||||
return game->should_draw_help;
|
||||
}
|
||||
|
||||
void draw_help(Timer *timer) {
|
||||
int const text_padding = 10;
|
||||
int const help_font_size = 24;
|
||||
int const closing_in_font_size = 18;
|
||||
Color const bg_color = {
|
||||
.r = 0.f,
|
||||
.g = 0.f,
|
||||
.b = 0.f,
|
||||
.a = 185.f
|
||||
};
|
||||
Color const text_color = {
|
||||
237.f,
|
||||
255.f,
|
||||
255.f,
|
||||
255.f,
|
||||
};
|
||||
Color const closing_in_text_color = {
|
||||
.r = 255.0f,
|
||||
.g = 150.0f,
|
||||
.b = 0.0f,
|
||||
.a = 255.0f,
|
||||
};
|
||||
|
||||
float overlay_height = 0;
|
||||
float overlay_width = 0;
|
||||
float total_help_texts_height = 10;
|
||||
|
||||
for (int i = 0; i < HELP_TEXT_SIZE; i++) {
|
||||
Sizef text_size = calculate_text_size(help_texts[i], help_font_size);
|
||||
overlay_height += text_size.height + text_padding;
|
||||
overlay_width = CORE_MAX(overlay_width, text_size.width + text_padding * 2);
|
||||
}
|
||||
Sizef size = {.width = overlay_width, .height = overlay_height + text_padding * 2};
|
||||
UIConstraints constraints = {0};
|
||||
set_width_constraint(&constraints, size.width, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, size.height, UI_CONSTRAINT_FIXED);
|
||||
draw_quad(constraints, &bg_color, 0.0, ALIGN_TOP_LEFT);
|
||||
|
||||
GlyphInstanceList batch;
|
||||
new_glyph_instance_list(&batch, 100);
|
||||
|
||||
set_x_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED);
|
||||
for (int i = 0; i < HELP_TEXT_SIZE; i++) {
|
||||
Sizef text_size = calculate_text_size(help_texts[i], help_font_size);
|
||||
set_y_constraint(&constraints, total_help_texts_height, UI_CONSTRAINT_FIXED);
|
||||
set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
add_text_instance(&batch, help_texts[i], help_font_size, constraints, &text_color, ALIGN_TOP_LEFT);
|
||||
|
||||
total_help_texts_height += text_size.height + text_padding;
|
||||
}
|
||||
|
||||
if (timer->state == TIMER_RUNNING) {
|
||||
char closing_in_text[128];
|
||||
snprintf(closing_in_text, sizeof(closing_in_text), "Hiding in %ds", (int)timer_remaining(timer) + 1);
|
||||
Sizef closing_in_text_size = calculate_text_size(closing_in_text, closing_in_font_size);
|
||||
set_x_constraint(&constraints, overlay_width - closing_in_text_size.width - text_padding, UI_CONSTRAINT_FIXED);
|
||||
set_y_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED);
|
||||
add_text_instance(&batch, closing_in_text, closing_in_font_size, constraints, &closing_in_text_color, ALIGN_TOP_LEFT);
|
||||
}
|
||||
|
||||
draw_text_batch(&batch);
|
||||
}
|
||||
|
||||
void draw_timer(Timer *timer) {
|
||||
if (timer->state == TIMER_STOPPED) return;
|
||||
|
||||
const int font_size = 32;
|
||||
const Color text_color = {
|
||||
.r = 66.0f,
|
||||
.g = 92.0f,
|
||||
.b = 124.0f,
|
||||
.a = 255.0f,
|
||||
};
|
||||
const Color bg_color = {
|
||||
.r = 0.0f,
|
||||
.g = 0.0f,
|
||||
.b = 0.0f,
|
||||
.a = 25.0f,
|
||||
};
|
||||
const Alignment alignment = ALIGN_BOTTOM_RIGHT;
|
||||
|
||||
char timer_text[64];
|
||||
|
||||
double elapsed = timer_elapsed(timer);
|
||||
|
||||
if (timer->state == TIMER_PAUSED) {
|
||||
// if the timer is paused, we want to show the time at which it was paused
|
||||
elapsed = timer->elapsed;
|
||||
}
|
||||
|
||||
int minutes = (int)elapsed / 60;
|
||||
int seconds = (int)elapsed % 60;
|
||||
|
||||
snprintf(timer_text, sizeof(timer_text), "Time: %02d:%02d", minutes, seconds);
|
||||
|
||||
Sizef text_size = calculate_text_size(timer_text, font_size);
|
||||
|
||||
UIConstraints constraints = {0};
|
||||
set_x_constraint(&constraints, 0, UI_CONSTRAINT_FIXED);
|
||||
set_y_constraint(&constraints, 0, UI_CONSTRAINT_FIXED);
|
||||
set_width_constraint(&constraints, text_size.width + 4, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, text_size.height + 4, UI_CONSTRAINT_FIXED);
|
||||
|
||||
draw_quad(constraints, &bg_color, 0.0, alignment);
|
||||
|
||||
set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
|
||||
draw_text(timer_text, font_size, constraints, &text_color, alignment);
|
||||
}
|
||||
|
||||
@@ -24,7 +24,13 @@ typedef struct Cudoku {
|
||||
} Cudoku;
|
||||
|
||||
void draw_selection_box(int x, int y, const Color color);
|
||||
void highlight_mistakes(Cudoku *game);
|
||||
void draw_mistakes_highlight(Cudoku *game);
|
||||
void draw_pause_overlay(void);
|
||||
void draw_help(Timer *timer);
|
||||
void draw_timer(Timer *timer);
|
||||
void draw_win(Cudoku *game);
|
||||
void draw_board(Cudoku *game, Size window_size);
|
||||
|
||||
void toggle_check(Cudoku *game);
|
||||
void do_selection(Cudoku *game, int x, int y);
|
||||
void set_selected_number(Cudoku *game, int number);
|
||||
@@ -33,9 +39,4 @@ void toggle_selection(Cudoku *game);
|
||||
void generate_random_board(Cudoku *game);
|
||||
void reset_board(Cudoku *game);
|
||||
bool toggle_help(Cudoku *game);
|
||||
void draw_help(Timer *timer);
|
||||
void draw_timer(Timer *timer);
|
||||
void draw_win(Cudoku *game);
|
||||
void draw_board(Cudoku *game, Size window_size);
|
||||
void pause_game(Cudoku *game);
|
||||
void draw_pause_overlay();
|
||||
|
||||
@@ -163,7 +163,7 @@ int main(int argc, char *argv[]) {
|
||||
}
|
||||
|
||||
if (game.should_highlight_mistakes) {
|
||||
highlight_mistakes(&game);
|
||||
draw_mistakes_highlight(&game);
|
||||
}
|
||||
|
||||
if (timer_ended(&game.help_timer)) {
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
|
||||
struct timeval start_time;
|
||||
|
||||
double get_time() {
|
||||
double get_time(void) {
|
||||
struct timeval current_time;
|
||||
gettimeofday(¤t_time, NULL);
|
||||
|
||||
return (double)(current_time.tv_sec - start_time.tv_sec) + (double)(current_time.tv_usec - start_time.tv_usec) / 1000000.0;
|
||||
}
|
||||
|
||||
void start_internal_timer() {
|
||||
void start_internal_timer(void) {
|
||||
gettimeofday(&start_time, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ typedef struct Timer {
|
||||
TimerState state;
|
||||
} Timer;
|
||||
|
||||
double get_time();
|
||||
void start_internal_timer();
|
||||
double get_time(void);
|
||||
void start_internal_timer(void);
|
||||
bool timer_ended(Timer *timer);
|
||||
void timer_start(Timer *timer, float duration);
|
||||
void timer_stop(Timer *timer);
|
||||
|
||||
@@ -477,7 +477,7 @@ ZephrKeycode x11_keysym_to_zephr_keycode_map(KeySym sym) {
|
||||
/* } */
|
||||
/* } */
|
||||
|
||||
void x11_resize_window() {
|
||||
void x11_resize_window(void) {
|
||||
XWindowAttributes win_attrs;
|
||||
XGetWindowAttributes(x11_display, x11_window, &win_attrs);
|
||||
glViewport(0, 0, win_attrs.width, win_attrs.height);
|
||||
@@ -629,7 +629,7 @@ int x11_init(const char* title, int window_width, int window_height) {
|
||||
return res;
|
||||
}
|
||||
|
||||
void x11_close() {
|
||||
void x11_close(void) {
|
||||
glXMakeCurrent(x11_display, 0, 0);
|
||||
glXDestroyContext(x11_display, glx_context);
|
||||
|
||||
@@ -640,8 +640,7 @@ void x11_close() {
|
||||
gladLoaderUnloadGLX();
|
||||
}
|
||||
|
||||
void x11_go_fullscreen()
|
||||
{
|
||||
void x11_go_fullscreen(void) {
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
@@ -657,8 +656,7 @@ void x11_go_fullscreen()
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
|
||||
void x11_return_fullscreen()
|
||||
{
|
||||
void x11_return_fullscreen(void) {
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
@@ -729,12 +727,12 @@ u32 init_zephr(const char* font_path, const char* window_title, Size window_size
|
||||
return 0;
|
||||
}
|
||||
|
||||
void deinit_zephr() {
|
||||
void deinit_zephr(void) {
|
||||
x11_close();
|
||||
audio_close();
|
||||
}
|
||||
|
||||
bool zephr_should_quit() {
|
||||
bool zephr_should_quit(void) {
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
@@ -744,26 +742,26 @@ bool zephr_should_quit() {
|
||||
}
|
||||
|
||||
// This MUST be called at the end of the frame
|
||||
void zephr_swap_buffers() {
|
||||
void zephr_swap_buffers(void) {
|
||||
glXSwapBuffers(x11_display, x11_window);
|
||||
}
|
||||
|
||||
Size zephr_get_window_size() {
|
||||
Size zephr_get_window_size(void) {
|
||||
return zephr_ctx.window.size;
|
||||
}
|
||||
|
||||
// This MUST be called after calling init_zephr()
|
||||
void zephr_make_window_non_resizable() {
|
||||
void zephr_make_window_non_resizable(void) {
|
||||
x11_make_window_non_resizable(zephr_ctx.window.size.width, zephr_ctx.window.size.height);
|
||||
}
|
||||
|
||||
void zephr_toggle_fullscreen() {
|
||||
void zephr_toggle_fullscreen(void) {
|
||||
x11_toggle_fullscreen(zephr_ctx.window.is_fullscreen);
|
||||
|
||||
zephr_ctx.window.is_fullscreen = !zephr_ctx.window.is_fullscreen;
|
||||
}
|
||||
|
||||
void zephr_quit() {
|
||||
void zephr_quit(void) {
|
||||
zephr_ctx.should_quit = true;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@ Matrix4x4 orthographic_projection_2d(float left, float right, float bottom, floa
|
||||
return result;
|
||||
}
|
||||
|
||||
Matrix4x4 identity() {
|
||||
Matrix4x4 identity(void) {
|
||||
Matrix4x4 result = {0};
|
||||
|
||||
result.m[0][0] = 1.0f;
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ typedef struct Color {
|
||||
} Color;
|
||||
|
||||
float to_radians(float degrees);
|
||||
Matrix4x4 identity();
|
||||
Matrix4x4 identity(void);
|
||||
void mult_4x4(Matrix4x4 *multiplicant, Matrix4x4 *multiplier);
|
||||
void apply_scale(Matrix4x4 *matrix, Sizef scale);
|
||||
void apply_rotation(Matrix4x4 *model, float angle);
|
||||
|
||||
Reference in New Issue
Block a user