border radius for quads

This commit is contained in:
2023-12-11 23:00:31 +02:00
committed by Illusion
parent 307b44d7e4
commit 0de6955a9b
8 changed files with 63 additions and 36 deletions
-11
View File
@@ -1,11 +0,0 @@
#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 TexCoords;
uniform mat4 projection;
uniform mat4 model;
void main() {
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}