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cudoku/shaders/board_v.vert
T

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
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uniform mat4 transform;
void main() {
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gl_Position = transform * vec4(aPos, 1.0f);
texCoords = aTexCoords;
}