2023-11-21 02:52:15 +02:00
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#pragma once
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#include <stdbool.h>
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#include <stdlib.h>
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2023-11-21 02:52:15 +02:00
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2023-11-29 01:42:44 +02:00
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#include "zephr_math.h"
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typedef enum Alignment {
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ALIGN_TOP_LEFT,
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ALIGN_TOP_CENTER,
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ALIGN_TOP_RIGHT,
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ALIGN_LEFT_CENTER,
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ALIGN_CENTER,
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ALIGN_RIGHT_CENTER,
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ALIGN_BOTTOM_LEFT,
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ALIGN_BOTTOM_CENTER,
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ALIGN_BOTTOM_RIGHT,
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} Alignment;
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typedef enum UIConstraint {
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UI_CONSTRAINT_FIXED,
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UI_CONSTRAINT_RELATIVE,
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UI_CONSTRAINT_RELATIVE_PIXELS,
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UI_CONSTRAINT_ASPECT_RATIO,
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} UIConstraint;
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typedef struct UIConstraints {
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float x;
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float y;
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float width;
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float height;
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float rotation;
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} UIConstraints;
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int init_ui(const char* font_path, Size window_size);
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void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type);
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void set_y_constraint(UIConstraints *constraints, float value, UIConstraint type);
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void set_width_constraint(UIConstraints *constraints, float value, UIConstraint type);
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void set_height_constraint(UIConstraints *constraints, float value, UIConstraint type);
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void set_rotation_constraint(UIConstraints *constraints, float angle_d);
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void apply_constraints(UIConstraints constraints, Vec2f *pos, Sizef *size);
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void apply_alignment(Alignment align, Vec2f *pos, Sizef size);
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void draw_quad(UIConstraints constraints, const Color *color, float border_radius, Alignment align);
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void draw_circle(UIConstraints constraints, const Color *color, Alignment align);
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void draw_triangle(UIConstraints constraints, const Color *color, Alignment align);
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