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cudoku/cudoku.h
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#pragma once
#include <stdbool.h>
#include "helper.h"
#include "shader.h"
#include "timer.h"
#include "ui.h"
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typedef struct Cell {
int value;
bool is_locked;
} Cell;
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typedef struct Cudoku {
Cell board[9][9];
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int solution[9][9];
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bool has_won;
Vec2 selection;
bool should_draw_selection;
bool should_highlight_mistakes;
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bool should_draw_help;
Timer help_timer;
Timer timer;
float win_time;
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} Cudoku;
void set_scale_factor(int width, int height, float *x, float *y);
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unsigned int prepare_bg(bool use_texture, unsigned int *texture);
void draw_bg_grid_shader(Shader shader, unsigned int vao, float* transform, float resolution);
void draw_bg_grid_texture(Shader shader, unsigned int vao, unsigned int texture, float* transform);
void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *transform, Cell board[9][9]);
void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform, Cudoku *game);
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void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform, Color color);
void highlight_mistakes(Shader shader, unsigned int vao, unsigned vbo, float *transform, Cudoku *game);
void toggle_check(Cudoku *game);
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void do_selection(Cudoku *game, int x, int y, int width, int height, float x_scale, float y_scale);
void set_selected_number(Cudoku *game, int number);
void move_selection(Cudoku *game, int x, int y);
void toggle_selection(Cudoku *game);
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void generate_random_board(Cudoku *game);
void reset_board(Cudoku *game);
bool toggle_help(Cudoku *game);
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void draw_help(Timer *timer);
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void draw_timer(Timer *timer);
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void draw_win(Cudoku *game);
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void draw_board(Cudoku *game, Size window_size);