2023-09-03 00:51:45 +03:00
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#pragma once
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typedef struct Shader {
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int program;
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} Shader;
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void read_shader_file(const char *path, char **buf);
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Shader create_shader(const char *vertex_path, const char *fragment_path);
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void use_shader(Shader shader);
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2023-09-04 01:57:39 +03:00
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void set_mat4(Shader shader, const char *name, float *mat);
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