Files
cudoku/shaders/ui.vert
T

12 lines
232 B
GLSL
Raw Normal View History

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
uniform mat4 projection;
void main() {
gl_Position = projection * vec4(aPos, 1.0f);
texCoords = aTexCoords;
}