2023-09-03 00:51:45 +03:00
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#version 330 core
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out vec4 FragColor;
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2023-09-08 16:38:14 +02:00
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in vec2 texCoords;
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uniform sampler2D aTexture;
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2023-09-03 00:51:45 +03:00
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void main() {
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2023-09-08 16:38:14 +02:00
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FragColor = texture(aTexture, texCoords);
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2023-09-03 00:51:45 +03:00
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}
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