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- maybe force the window to be a specific resolution
2023-11-21 06:45:54 +02:00
- border decorations for shapes
- remove the hardcoded 1920 and 1080 values when applying relative pixel constraints
and replace them with the screen's currently active resolution
text rendering improvements
- [x] unicode support (allows for non-ascii characters)
- [x] atlas texture for text glyphs (this means we only load in one texture for all text)
- SDF generation allowing for better text scaling (slower but visually better)
- SDF is too slow if we want to support unicode. it's acceptably fast for ascii only though.
- An alternative is to use MSDF at a much lower pixel height (e.g 16) which results in
better scaling than SDF (almost perfect) and is fast enough to include unicode.
- Another alternative is using a pre-baked SDF texture atlas. This is the fastest
but it's also the least flexible because we can't load arbitrary fonts
- Maybe also rendering text as vector using bezier curves. Sounds like a lot of work though.
Will probably end up using MSDF (if I can get it to work with C lol)
- instanced rendering for text (this means we only have to do one draw call for all text)