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#version 330 core
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in vec2 v_TexCoords;
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out vec4 FragColor;
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uniform sampler2D text;
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uniform vec4 textColor;
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void main() {
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, v_TexCoords).r);
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FragColor = textColor * sampled;
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}
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