mirror of
https://github.com/IllusionMan1212/chip-m8.git
synced 2026-10-24 02:12:34 +00:00
implement keyboard functionality and sound, write readme
This commit is contained in:
+11
@@ -1,2 +1,13 @@
|
||||
roms/
|
||||
|
||||
# makefile
|
||||
Makefile
|
||||
|
||||
# cmake files
|
||||
CMakeFiles
|
||||
cmake_install.cmake
|
||||
CMakeCache.txt
|
||||
|
||||
# binary and debug binary
|
||||
chip8
|
||||
chip8debug
|
||||
Vendored
+1
-1
@@ -9,7 +9,7 @@
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/chip8debug",
|
||||
"args": ["IBM Logo.ch8"],
|
||||
"args": ["./roms/Pong.ch8"],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
|
||||
+7
-2
@@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
project(chip8 VERSION 0.1)
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/sdl2_cmake_files)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CSS_STANDARD_REQUIRED True)
|
||||
set(CMAKE_DEBUG_POSTFIX debug)
|
||||
@@ -9,8 +11,11 @@ set(CMAKE_DEBUG_POSTFIX debug)
|
||||
add_executable(chip8 main.cpp)
|
||||
set_target_properties(chip8 PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
find_package(sdl2 REQUIRED)
|
||||
target_link_libraries(chip8 SDL2)
|
||||
find_package(SDL2 REQUIRED)
|
||||
target_link_libraries(chip8 SDL2::Core)
|
||||
|
||||
find_package(SDL2_mixer REQUIRED)
|
||||
target_link_libraries(chip8 SDL2::Mixer)
|
||||
|
||||
configure_file(version.h.in version.h)
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
# chip-m8
|
||||
Basic Chip-8 emulator written in C++ using SDL2 as the graphics and sound library.
|
||||
|
||||
# Building
|
||||
You will need both the SDL2 development and SDL2 Mixer libraries installed on your machine (consult your OS).
|
||||
|
||||
|
||||
Run cmake in the repository directory and then run `make` if you're on linux or build with Visual Studio if you're on Windows.
|
||||
I only tested with linux, so no guarantees a visual studio project will be built with cmake
|
||||
|
||||
# License
|
||||
Licensed under the MIT license.
|
||||
@@ -10,6 +10,11 @@ struct Chip8 {
|
||||
|
||||
uint32_t pixels[64 * 32];
|
||||
bool draw;
|
||||
|
||||
bool keys[16];
|
||||
|
||||
uint8_t delay_timer;
|
||||
uint8_t sound_timer;
|
||||
};
|
||||
|
||||
static const uint8_t font[80] = {
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
|
||||
#include "chip8.h"
|
||||
#include "version.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
void poll_events(SDL_Window *window, bool *running) {
|
||||
constexpr uint32_t ON_COLOR = 0xFFFFFFFF;
|
||||
constexpr uint32_t OFF_COLOR = 0x000000FF;
|
||||
|
||||
void poll_events(SDL_Window *window, bool *running, Chip8 &chip8) {
|
||||
SDL_Event ev;
|
||||
|
||||
while (SDL_PollEvent(&ev)) {
|
||||
@@ -19,25 +22,128 @@ void poll_events(SDL_Window *window, bool *running) {
|
||||
case SDLK_ESCAPE:
|
||||
*running = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (ev.window.event) {
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDLK_1:
|
||||
chip8.keys[0] = true;
|
||||
break;
|
||||
case SDLK_2:
|
||||
chip8.keys[1] = true;
|
||||
break;
|
||||
case SDLK_3:
|
||||
chip8.keys[2] = true;
|
||||
break;
|
||||
case SDLK_4:
|
||||
chip8.keys[3] = true;
|
||||
break;
|
||||
case SDLK_q:
|
||||
chip8.keys[4] = true;
|
||||
break;
|
||||
case SDLK_w:
|
||||
chip8.keys[5] = true;
|
||||
break;
|
||||
case SDLK_e:
|
||||
chip8.keys[6] = true;
|
||||
break;
|
||||
case SDLK_r:
|
||||
chip8.keys[7] = true;
|
||||
break;
|
||||
case SDLK_a:
|
||||
chip8.keys[8] = true;
|
||||
break;
|
||||
case SDLK_s:
|
||||
chip8.keys[9] = true;
|
||||
break;
|
||||
case SDLK_d:
|
||||
chip8.keys[0xA] = true;
|
||||
break;
|
||||
case SDLK_f:
|
||||
chip8.keys[0xB] = true;
|
||||
break;
|
||||
case SDLK_z:
|
||||
chip8.keys[0xC] = true;
|
||||
break;
|
||||
case SDLK_x:
|
||||
chip8.keys[0xD] = true;
|
||||
break;
|
||||
case SDLK_c:
|
||||
chip8.keys[0xE] = true;
|
||||
break;
|
||||
case SDLK_v:
|
||||
chip8.keys[0xF] = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
switch (ev.key.keysym.sym) {
|
||||
case SDLK_1:
|
||||
chip8.keys[0] = false;
|
||||
break;
|
||||
case SDLK_2:
|
||||
chip8.keys[1] = false;
|
||||
break;
|
||||
case SDLK_3:
|
||||
chip8.keys[2] = false;
|
||||
break;
|
||||
case SDLK_4:
|
||||
chip8.keys[3] = false;
|
||||
break;
|
||||
case SDLK_q:
|
||||
chip8.keys[4] = false;
|
||||
break;
|
||||
case SDLK_w:
|
||||
chip8.keys[5] = false;
|
||||
break;
|
||||
case SDLK_e:
|
||||
chip8.keys[6] = false;
|
||||
break;
|
||||
case SDLK_r:
|
||||
chip8.keys[7] = false;
|
||||
break;
|
||||
case SDLK_a:
|
||||
chip8.keys[8] = false;
|
||||
break;
|
||||
case SDLK_s:
|
||||
chip8.keys[9] = false;
|
||||
break;
|
||||
case SDLK_d:
|
||||
chip8.keys[0xA] = false;
|
||||
break;
|
||||
case SDLK_f:
|
||||
chip8.keys[0xB] = false;
|
||||
break;
|
||||
case SDLK_z:
|
||||
chip8.keys[0xC] = false;
|
||||
break;
|
||||
case SDLK_x:
|
||||
chip8.keys[0xD] = false;
|
||||
break;
|
||||
case SDLK_c:
|
||||
chip8.keys[0xE] = false;
|
||||
break;
|
||||
case SDLK_v:
|
||||
chip8.keys[0xF] = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void emulate(Chip8 &chip8, SDL_Window *window) {
|
||||
constexpr uint32_t ON_COLOR = 0xFFFFFFFF;
|
||||
constexpr uint32_t OFF_COLOR = 0x000000FF;
|
||||
void emulate(Chip8 &chip8, SDL_Window *window, Mix_Music *beep) {
|
||||
const uint8_t first_byte = chip8.memory[chip8.PC];
|
||||
const uint8_t second_byte = chip8.memory[chip8.PC + 1];
|
||||
const uint16_t opcode = first_byte << 8 | second_byte;
|
||||
|
||||
printf("Executing %02X%02X \n", first_byte, second_byte);
|
||||
if (chip8.delay_timer > 0) {
|
||||
// decrement at 60hz
|
||||
chip8.delay_timer--;
|
||||
}
|
||||
|
||||
if (chip8.sound_timer > 0) {
|
||||
// decrement at 60hz
|
||||
// play sound
|
||||
Mix_PlayMusic(beep, 1);
|
||||
chip8.sound_timer--;
|
||||
}
|
||||
|
||||
switch (first_byte >> 4) {
|
||||
case 0x0:
|
||||
@@ -179,12 +285,13 @@ void emulate(Chip8 &chip8, SDL_Window *window) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
if (pixel & (0x80 >> x)) {
|
||||
// check if we're turning off the pixel and set VF.
|
||||
int index = (chip8.V[first_byte & 0x0F] + x) % 64 + ((chip8.V[((second_byte & 0xF0) >> 4)] + y) % 32) * 64;
|
||||
int index = ((chip8.V[first_byte & 0x0F] + x) % 64) + ((chip8.V[((second_byte & 0xF0) >> 4)] + y) % 32) * 64;
|
||||
if (chip8.pixels[index] == ON_COLOR) {
|
||||
chip8.V[0xF] = 1;
|
||||
chip8.pixels[index] = OFF_COLOR;
|
||||
} else {
|
||||
chip8.pixels[index] = ON_COLOR;
|
||||
}
|
||||
chip8.pixels[index] = ON_COLOR;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -193,23 +300,34 @@ void emulate(Chip8 &chip8, SDL_Window *window) {
|
||||
break;
|
||||
}
|
||||
case 0xE:
|
||||
// TODO:
|
||||
switch (second_byte) {
|
||||
case 0x9E:
|
||||
if (chip8.keys[chip8.V[first_byte & 0x0F]]) {
|
||||
chip8.PC += 2;
|
||||
}
|
||||
break;
|
||||
case 0xA1:
|
||||
if (!chip8.keys[chip8.V[first_byte & 0x0F]]) {
|
||||
chip8.PC += 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
chip8.PC += 2;
|
||||
break;
|
||||
case 0xF:
|
||||
auto X = (opcode & 0x0F00) >> 8;
|
||||
switch (second_byte) {
|
||||
case 0x07:
|
||||
// TODO:
|
||||
chip8.V[X] = chip8.delay_timer;
|
||||
break;
|
||||
case 0x0A:
|
||||
// TODO:
|
||||
// TODO: wait for keypress and then store it somewhere
|
||||
break;
|
||||
case 0x15:
|
||||
// TODO:
|
||||
chip8.delay_timer = chip8.V[X];
|
||||
break;
|
||||
case 0x18:
|
||||
// TODO:
|
||||
chip8.sound_timer = chip8.V[X];
|
||||
break;
|
||||
case 0x1E:
|
||||
chip8.I = chip8.I + chip8.V[X];
|
||||
@@ -242,14 +360,14 @@ void emulate(Chip8 &chip8, SDL_Window *window) {
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) {
|
||||
std::cout << "No file was provided as input, quitting program" << std::endl;
|
||||
printf("No file was provided as input, quitting program\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::ifstream file(argv[1], std::ios::binary | std::ios::ate);
|
||||
|
||||
if (!file) {
|
||||
std::cout << "Invalid file was provided, quitting program" << std::endl;
|
||||
printf("Invalid file was provided, quitting program\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -263,15 +381,28 @@ int main(int argc, char **argv) {
|
||||
Chip8 chip8;
|
||||
|
||||
memcpy(chip8.memory, font, sizeof(font));
|
||||
memset(chip8.pixels, 0xFF000000, sizeof(chip8.pixels));
|
||||
memset(chip8.pixels, 0, sizeof(chip8.pixels));
|
||||
memset(chip8.stack, 0, sizeof(chip8.stack));
|
||||
memset(chip8.V, 0, sizeof(chip8.V));
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
std::cout << "Video init failed";
|
||||
printf("Video init failed\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
|
||||
printf("Audio init failed\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (MIX_INIT_MP3 != Mix_Init(MIX_INIT_MP3)) {
|
||||
printf("Could not init audio mixer\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640);
|
||||
Mix_Music *beep = Mix_LoadMUS("./beep.mp3");
|
||||
|
||||
srand(time(0));
|
||||
|
||||
std::streamsize size = file.tellg();
|
||||
@@ -281,26 +412,27 @@ int main(int argc, char **argv) {
|
||||
|
||||
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 320, SDL_WINDOW_SHOWN);
|
||||
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGRA8888, SDL_TEXTUREACCESS_STATIC, 64, 32);
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, 64, 32);
|
||||
|
||||
bool running = true;
|
||||
|
||||
while (running) {
|
||||
emulate(chip8, window);
|
||||
emulate(chip8, window, beep);
|
||||
|
||||
if (chip8.draw) {
|
||||
SDL_UpdateTexture(texture, 0, chip8.pixels, 64 * sizeof(uint32_t));
|
||||
SDL_RenderCopy(renderer, texture, 0, 0);
|
||||
SDL_UpdateTexture(texture, nullptr, chip8.pixels, 64 * sizeof(uint32_t));
|
||||
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
chip8.draw = false;
|
||||
}
|
||||
poll_events(window, &running);
|
||||
poll_events(window, &running, chip8);
|
||||
}
|
||||
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
Mix_FreeMusic(beep);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -0,0 +1,388 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2
|
||||
--------
|
||||
|
||||
Locate SDL2 library
|
||||
|
||||
This module defines the following 'IMPORTED' targets:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Core
|
||||
The SDL2 library, if found.
|
||||
Libraries should link to SDL2::Core
|
||||
|
||||
SDL2::Main
|
||||
The SDL2main library, if found.
|
||||
Applications should link to SDL2::Main instead of SDL2::Core
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_LIBRARIES, the name of the library to link against
|
||||
SDL2_INCLUDE_DIRS, where to find SDL.h
|
||||
SDL2_FOUND, if false, do not try to link to SDL2
|
||||
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
|
||||
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_PATH
|
||||
Set a custom SDL2 Library path (default: empty)
|
||||
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
Disable search SDL2 Library in default path.
|
||||
If SDL2_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2 headers path.
|
||||
|
||||
SDL2_LIBRARY
|
||||
SDL2 Library (.dll, .so, .a, etc) path.
|
||||
|
||||
SDL2MAIN_LIBRAY
|
||||
SDL2main Library (.a) path.
|
||||
|
||||
SDL2_BUILDING_LIBRARY
|
||||
This flag is useful only when linking to SDL2_LIBRARIES insead of
|
||||
SDL2::Main. It is required only when building a library that links to
|
||||
SDL2_LIBRARIES, because only applications need main() (No need to also
|
||||
link to SDL2main).
|
||||
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
|
||||
and no SDL2::Main target will be created.
|
||||
|
||||
|
||||
Don't forget to include SDLmain.h and SDLmain.m in your project for the
|
||||
OS X framework based version. (Other versions link to -lSDL2main which
|
||||
this module will try to find on your behalf.) Also for OS X, this
|
||||
module will automatically add the -framework Cocoa on your behalf.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2 library
|
||||
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
|
||||
to your SDL2 library, and configure again. Similarly, if you see an
|
||||
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
|
||||
values are used to generate the final SDL2_LIBRARIES variable and the
|
||||
SDL2::Core and SDL2::Main targets, but when these values are unset,
|
||||
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
|
||||
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Mark 'Threads' as a required dependency for non-OSX systems.
|
||||
Modernize the FindSDL2.cmake module by creating specific targets:
|
||||
SDL2::Core and SDL2::Main (for details, see doc above).
|
||||
|
||||
|
||||
Original FindSDL.cmake module:
|
||||
Modified by Eric Wing. Added code to assist with automated building
|
||||
by using environmental variables and providing a more
|
||||
controlled/consistent search behavior. Added new modifications to
|
||||
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
|
||||
Also corrected the header search path to follow "proper" SDL
|
||||
guidelines. Added a search for SDLmain which is needed by some
|
||||
platforms. Added a search for threads which is needed by some
|
||||
platforms. Added needed compile switches for MinGW.
|
||||
|
||||
On OSX, this will prefer the Framework version (if found) over others.
|
||||
People will have to manually change the cache value of SDL2_LIBRARY to
|
||||
override this selection or set the SDL2_PATH variable or the CMake
|
||||
environment CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
|
||||
Note that the header path has changed from SDL/SDL.h to just SDL.h
|
||||
This needed to change because "proper" SDL convention is #include
|
||||
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
|
||||
because not all systems place things in SDL/ (see FreeBSD).
|
||||
#]=======================================================================]
|
||||
|
||||
# Define options for searching SDL2 Library in a custom path
|
||||
|
||||
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
|
||||
|
||||
set(_SDL2_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_PATH)
|
||||
set(_SDL2_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2 Library in default path")
|
||||
unset(_SDL2_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2 include directory
|
||||
find_path(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 headers can be found"
|
||||
)
|
||||
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# SDL-2.0 is the name used by FreeBSD ports...
|
||||
# don't confuse it for the version number.
|
||||
find_library(SDL2_LIBRARY
|
||||
NAMES SDL2 SDL-2.0
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 Library can be found"
|
||||
)
|
||||
|
||||
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
|
||||
|
||||
if(NOT SDL2_BUILDING_LIBRARY)
|
||||
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
|
||||
if(SDL2_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
|
||||
endif()
|
||||
|
||||
if(NOT SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
"${SDL2MAIN_LIBRARY_PATHS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
find_library(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2MAIN_LIBRARY_PATHS}
|
||||
DOC "Where the SDL2main library can be found"
|
||||
)
|
||||
unset(SDL2MAIN_LIBRARY_PATHS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
if(NOT APPLE)
|
||||
find_package(Threads QUIET)
|
||||
if(NOT Threads_FOUND)
|
||||
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
|
||||
if(SDL2_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_THREADS_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_THREADS_NOT_FOUND)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# MinGW needs an additional link flag, -mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
if(MINGW)
|
||||
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
|
||||
endif()
|
||||
|
||||
if(SDL2_LIBRARY)
|
||||
# For SDL2main
|
||||
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
|
||||
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
|
||||
if(_SDL2_MAIN_INDEX EQUAL -1)
|
||||
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
unset(_SDL2_MAIN_INDEX)
|
||||
endif()
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
if(APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
|
||||
endif()
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
if(NOT APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
# For MinGW library
|
||||
if(MINGW)
|
||||
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# Read SDL2 version
|
||||
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
|
||||
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
|
||||
unset(SDL2_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_VERSION_MINOR_LINE)
|
||||
unset(SDL2_VERSION_PATCH_LINE)
|
||||
unset(SDL2_VERSION_MAJOR)
|
||||
unset(SDL2_VERSION_MINOR)
|
||||
unset(SDL2_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
|
||||
if(SDL2MAIN_LIBRARY)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
|
||||
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
endif()
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_PATH
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
SDL2_LIBRARY
|
||||
SDL2MAIN_LIBRARY
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2_BUILDING_LIBRARY)
|
||||
|
||||
|
||||
# SDL2:: targets (SDL2::Core and SDL2::Main)
|
||||
if(SDL2_FOUND)
|
||||
|
||||
# SDL2::Core target
|
||||
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
|
||||
add_library(SDL2::Core UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Core PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(APPLE)
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_OPTIONS -framework Cocoa)
|
||||
else()
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES Threads::Threads)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2::Main target
|
||||
# Applications should link to SDL2::Main instead of SDL2::Core
|
||||
# For more details, please see above.
|
||||
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
|
||||
|
||||
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
elseif(SDL2MAIN_LIBRARY)
|
||||
# MinGW requires that the mingw32 library is specified before the
|
||||
# libSDL2main.a static library when linking.
|
||||
# The SDL2::MainInternal target is used internally to make sure that
|
||||
# CMake respects this condition.
|
||||
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
|
||||
if(MINGW)
|
||||
# MinGW needs an additional link flag '-mwindows' and link to mingw32
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
||||
endif()
|
||||
|
||||
set_property(TARGET SDL2::Main APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
||||
@@ -0,0 +1,220 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2_mixer
|
||||
--------------
|
||||
|
||||
Locate SDL2_mixer library
|
||||
|
||||
This module defines the following 'IMPORTED' target:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Mixer
|
||||
The SDL2_mixer library, if found.
|
||||
Have SDL2::Core as a link dependency.
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_MIXER_LIBRARIES, the name of the library to link against
|
||||
SDL2_MIXER_INCLUDE_DIRS, where to find the headers
|
||||
SDL2_MIXER_FOUND, if false, do not try to link against
|
||||
SDL2_MIXER_VERSION_STRING - human-readable string containing the
|
||||
version of SDL2_mixer
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_MIXER_PATH
|
||||
Set a custom SDL2_mixer Library path (default: empty)
|
||||
|
||||
SDL2_MIXER_NO_DEFAULT_PATH
|
||||
Disable search SDL2_mixer Library in default path.
|
||||
If SDL2_MIXER_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_MIXER_INCLUDE_DIR
|
||||
SDL2_mixer headers path.
|
||||
|
||||
SDL2_MIXER_LIBRARY
|
||||
SDL2_mixer Library (.dll, .so, .a, etc) path.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_MIXER_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2_mixer library
|
||||
(SDL2_mixer.dll, libsdl2_mixer.so, etc). Set SDL2_MIXER_LIBRARY to point
|
||||
to your SDL2_mixer library, and configure again. This value is used to
|
||||
generate the final SDL2_MIXER_LIBRARIES variable and the SDL2::Mixer target,
|
||||
but when this value is unset, SDL2_MIXER_LIBRARIES and SDL2::Mixer does not
|
||||
get created.
|
||||
|
||||
|
||||
$SDL2MIXERDIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2MIXERDIR used in building SDL2_mixer.
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2.
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL_mixer.cmake to SDL2_mixer (FindSDL2_mixer.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_MIXER_PATH, SDL2_MIXER_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Add SDL2 as a required dependency.
|
||||
Modernize the FindSDL2_mixer.cmake module by creating a specific target:
|
||||
SDL2::Mixer (for details, see doc above).
|
||||
|
||||
Original FindSDL_mixer.cmake module:
|
||||
Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
module, but with modifications to recognize OS X frameworks and
|
||||
additional Unix paths (FreeBSD, etc).
|
||||
#]=======================================================================]
|
||||
|
||||
# SDL2 Library required
|
||||
find_package(SDL2 QUIET)
|
||||
if(NOT SDL2_FOUND)
|
||||
set(SDL2_MIXER_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_mixer).")
|
||||
if(SDL2_mixer_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_MIXER_SDL2_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_mixer_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_MIXER_SDL2_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_MIXER_SDL2_NOT_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
# Define options for searching SDL2_mixer Library in a custom path
|
||||
|
||||
set(SDL2_MIXER_PATH "" CACHE STRING "Custom SDL2_mixer Library path")
|
||||
|
||||
set(_SDL2_MIXER_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_MIXER_PATH)
|
||||
set(_SDL2_MIXER_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_MIXER_NO_DEFAULT_PATH ${_SDL2_MIXER_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2_mixer Library in default path")
|
||||
unset(_SDL2_MIXER_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_MIXER_NO_DEFAULT_PATH)
|
||||
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_mixer include directory
|
||||
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
|
||||
HINTS
|
||||
ENV SDL2MIXERDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
# and ENV{SDL2MIXERDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_MIXER_PATH}
|
||||
DOC "Where the SDL2_mixer headers can be found"
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_mixer library
|
||||
find_library(SDL2_MIXER_LIBRARY
|
||||
NAMES SDL2_mixer
|
||||
HINTS
|
||||
ENV SDL2MIXERDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_MIXER_PATH}
|
||||
DOC "Where the SDL2_mixer Library can be found"
|
||||
)
|
||||
|
||||
# Read SDL2_mixer version
|
||||
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
|
||||
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
|
||||
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MINOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_PATCH_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MAJOR)
|
||||
unset(SDL2_MIXER_VERSION_MINOR)
|
||||
unset(SDL2_MIXER_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
|
||||
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
|
||||
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_MIXER_VERSION_STRING)
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_MIXER_PATH
|
||||
SDL2_MIXER_NO_DEFAULT_PATH
|
||||
SDL2_MIXER_LIBRARY
|
||||
SDL2_MIXER_INCLUDE_DIR)
|
||||
|
||||
|
||||
if(SDL2_MIXER_FOUND)
|
||||
|
||||
# SDL2::Mixer target
|
||||
if(SDL2_MIXER_LIBRARY AND NOT TARGET SDL2::Mixer)
|
||||
add_library(SDL2::Mixer UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Mixer PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
endif()
|
||||
endif()
|
||||
Reference in New Issue
Block a user