mirror of
https://github.com/IllusionMan1212/adventures-of-kuroneko.git
synced 2026-10-24 18:12:36 +00:00
190 lines
4.1 KiB
JavaScript
190 lines
4.1 KiB
JavaScript
ig.module(
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'game.main'
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)
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.requires(
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'impact.game',
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'impact.font',
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'game.entities.kuroneko',
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'game.entities.cheese',
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'game.entities.mouse',
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'game.entities.nextlevel',
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'game.entities.endgame',
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'game.entities.easteregg',
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'game.levels.title',
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'game.levels.level1',
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'game.levels.level2',
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'game.levels.gameover',
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'game.levels.goodend',
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'game.levels.badend',
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'impact.debug.debug',
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)
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.defines(function(){
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MyGame = ig.Game.extend({
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gravity: 200,
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player: null,
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score: 0,
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checkpoint: null,
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init: function() {
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this.loadLevel( LevelTitle );
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ig.input.bind(ig.KEY.RIGHT_ARROW, 'right');
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ig.input.bind(ig.KEY.LEFT_ARROW, 'left');
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ig.input.bind(ig.KEY.UP_ARROW, 'up');
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ig.input.bind(ig.KEY.SPACE, 'space');
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},
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update: function() {
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// Update all entities and backgroundMaps
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this.parent();
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this.player = this.getEntitiesByType(EntityKuroneko)[0];
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if (this.player) {
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this.scrollScreen();
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}
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if (this.currentLevel == LevelTitle) {
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//play title music
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if (ig.input.pressed('space')) {
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this.loadLevel( LevelLevel1 );
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}
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}
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if (this.currentLevel == LevelLevel1) {
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//play game music
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this.checkpoint = LevelLevel1;
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}
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if (this.currentLevel == LevelLevel2) {
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//play game music
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this.checkpoint = LevelLevel2;
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}
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if (this.currentLevel == LevelGameover) {
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//play some sad music
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if (ig.input.pressed('space')) {
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this.loadLevel( this.checkpoint );
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}
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}
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if (this.currentLevel == LevelBadend || this.currentLevel == LevelGoodend) {
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//play ending music
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if (ig.input.pressed('space')) {
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this.loadLevel( LevelTitle );
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}
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}
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},
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loadLevel: function(data) {
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this.parent(data);
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this.currentLevel = data;
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},
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scrollScreen: function() {
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//Camera code
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if(this.player.pos.x > (ig.game.collisionMap.width*ig.game.collisionMap.tilesize-ig.system.width/2))
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{
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this.screen.x = ig.game.collisionMap.width*ig.game.collisionMap.tilesize-ig.system.width;
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}
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else if (this.player.pos.x < ig.system.width/2)
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{
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this.screen.x = 0;
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}
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else
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{
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this.screen.x = this.player.pos.x - ig.system.width/2;
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}
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if(this.player.pos.y > (ig.game.collisionMap.height*ig.game.collisionMap.tilesize-ig.system.height/2))
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{
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this.screen.y = ig.game.collisionMap.height*ig.game.collisionMap.tilesize-ig.system.height;
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}
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else if (this.player.pos.y < ig.system.height/2)
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{
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this.screen.y = 0;
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}
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else
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{
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this.screen.y = this.player.pos.y - ig.system.height/2;
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}
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},
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draw: function() {
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// Draw all entities and backgroundMaps
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this.parent();
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this.player = this.getEntitiesByType(EntityKuroneko)[0];
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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ctx.font = '30px Ariel'
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if (this.currentLevel == LevelLevel1 || this.currentLevel == LevelLevel2) {
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if (this.player) {
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if (this.player.health == 4) {
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ctx.beginPath();
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ctx.lineWidth = "6";
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ctx.strokeStyle = "#808080";
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ctx.rect(60, 30, 96, 16);
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ctx.stroke();
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ctx.fillStyle = '#ac3232';
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ctx.fillRect(63, 33, 90, 10);
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}
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else if (this.player.health == 3) {
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ctx.beginPath();
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ctx.lineWidth = "6";
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ctx.strokeStyle = "#808080";
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ctx.rect(60, 30, 96, 16);
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ctx.stroke();
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ctx.fillStyle = '#ac3232';
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ctx.fillRect(63, 33, 67.5, 10);
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}
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else if (this.player.health == 2) {
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ctx.beginPath();
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ctx.lineWidth = "6";
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ctx.strokeStyle = "#808080";
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ctx.rect(60, 30, 96, 16);
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ctx.stroke();
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ctx.fillStyle = '#ac3232';
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ctx.fillRect(63, 33, 45, 10);
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}
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else if (this.player.health == 1) {
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ctx.beginPath();
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ctx.lineWidth = "6";
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ctx.strokeStyle = "#808080";
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ctx.rect(60, 30, 96, 16);
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ctx.stroke();
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ctx.fillStyle = '#ac3232';
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ctx.fillRect(63, 33, 22.5, 10);
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}
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ctx.fillText(`Score: ${this.score}`, 750, 45);
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}
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ctx.beginPath();
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ctx.lineWidth = "6";
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ctx.strokeStyle = "#808080";
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ctx.rect(60, 30, 96, 16);
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ctx.stroke();
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ctx.fillStyle = '#ac3232';
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ctx.fillRect(63, 33, 0, 10);
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}
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}
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});
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// Start the Game with 60fps, a resolution of 640x480, scaled
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// up by a factor of 1.5
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ig.main( '#canvas', MyGame, 60, 640, 480, 1.5 );
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});
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