ig.module( 'weltmeister.config' ) .defines(function(){ "use strict"; wm.config = { project: { // The prefix path of your game's source code. You only have to change // this if you use the 'ImpactPrefix' in your dev environment. 'modulePath': 'lib/', // This "glob" tells Weltmeister where to load the entity files // from. If you want to load entities from several directories, // you can specify an array here. E.g.: // 'entityFiles': ['lib/game/powerups/*.js', 'lib/game/entities/*.js'] 'entityFiles': 'lib/game/entities/*.js', // The default path for the level file selection box 'levelPath': 'lib/game/levels/', // Whether to save levels as plain JSON or wrapped in a module. If // you want to load levels asynchronously via AJAX, saving as plain // JSON can be helpful. 'outputFormat': 'module', // 'module' or 'json' // Whether to pretty print the JSON data in level files. If you have // any issues with your levels, it's usually a good idea to turn this // on and look at the saved level files with a text editor. 'prettyPrint': true }, // Plugins for Weltmeister: an array of module names to load plugins: [], // Default settings when creating new layers in Weltmeister. Change these // as you like 'layerDefaults': { 'width': 30, 'height': 20, 'tilesize': 8 }, // Whether to ask before closing Weltmeister when there are unsaved changes 'askBeforeClose': true, // Whether to attempt to load the last opened level on startup 'loadLastLevel': true, // Size of the "snap" grid when moving entities 'entityGrid': 4, // Number of undo levels. You may want to increase this if you use 'undo' // frequently. 'undoLevels': 50, // Mouse and Key bindings in Weltmeister. Some function are bound to // several keys. See the documentation of ig.Input for a list of available // key names. 'binds': { 'MOUSE1': 'draw', 'MOUSE2': 'drag', 'SHIFT': 'select', 'CTRL': 'drag', 'SPACE': 'menu', 'DELETE': 'delete', 'BACKSPACE': 'delete', 'G': 'grid', 'C': 'clone', 'Z': 'undo', 'Y': 'redo', 'MWHEEL_UP': 'zoomin', 'PLUS': 'zoomin', 'MWHEEL_DOWN': 'zoomout', 'MINUS': 'zoomout' }, // Whether to enable unidirectional scrolling for touchpads; this // automatically unbinds the MWHEEL_UP and MWHEEL_DOWN actions. 'touchScroll': false, // View settings. You can change the default Zoom level and whether // to show the grid on startup here. 'view': { 'zoom': 1, 'zoomMax': 4, 'zoomMin': 0.125, 'grid': false }, // Font face and size for entity labels and the grid coordinates 'labels': { 'draw': true, 'step': 32, 'font': '10px Bitstream Vera Sans Mono, Monaco, sans-serif' }, // Colors to use for the background, selection boxes, text and the grid 'colors': { 'clear': '#000000', // Background Color 'highlight': '#ceff36', // Currently selected tile or entity 'primary': '#ffffff', // Labels and layer bounds 'secondary': '#555555', // Grid and tile selection bounds 'selection': '#ff9933' // Selection cursor box on tile maps }, // Settings for the Collision tiles. You shouldn't need to change these. // The tilesize only specifies the size in the image - resizing to final // size for each layer happens in Weltmeister. 'collisionTiles': { 'path': 'lib/weltmeister/collisiontiles-64.png', 'tilesize': 64 }, // API paths for saving levels and browsing directories. If you use a // different backend (i.e. not the official PHP backend), you may have // to change these. 'api': { 'save': 'lib/weltmeister/api/save.php', 'browse': 'lib/weltmeister/api/browse.php', 'glob': 'lib/weltmeister/api/glob.php' } }; });