diff --git a/TextQuest.pas b/TextQuest.pas index bfa91b7..9beff03 100644 --- a/TextQuest.pas +++ b/TextQuest.pas @@ -30,7 +30,7 @@ procedure savedprincess1; begin cleardevice; setcolor(white); - outtextxy(10, 20,' ///........./|\\.........\\\ '); + outtextxy(10, 20,' ///........./|\.........\\\ '); outtextxy(10, 30,' //// : ||| : \\\\ '); outtextxy(10, 40,' \\'''''''''''':''''''''|||'''''''':''''''''''''// '); outtextxy(10, 50,' \\`. . ||| . .''// '); @@ -189,8 +189,8 @@ begin outtextxy(10, 240,'You hear the princess yelling, "Help me! Help me!"'); outtextxy(10, 250,'You hear the bellow of the dragon.'); outtextxy(10, 260,'What do you do?'); - outtextxy(10, 270,'X - Enter the lair.'); - outtextxy(10, 280,'O - Run away.'); + outtextxy(10, 270,'W - Enter the lair.'); + outtextxy(10, 280,'S - Run away.'); outtextxy(10, 290,'? '); Moveto(20,290); X := getX; @@ -198,16 +198,16 @@ begin repeat choice := ReadKey; case (choice) of - #111,#79 : begin - wait; - coward; - end; - #120,#88 : begin + #119,#87 : begin wait; location2; end; + #115,#83 : begin + wait; + coward; + end; end; - until (choice = #111) or (choice = #120) or (choice = #79) or (choice = #88); + until (choice = #119) or (choice = #115) or (choice = #87) or (choice = #83); end; procedure location2; @@ -239,9 +239,9 @@ begin outtextxy(10, 240,'The heat is opressive and the stench of brimstone burns your nostrils.'); outtextxy(10, 250,'You see a door leading west, a door leading east, and a door leading south.'); outtextxy(10, 260,'What do you do?'); - outtextxy(10, 270,'X - Go east.'); - outtextxy(10, 280,'O - Go west.'); - outtextxy(10, 290,'^ - Go south.'); + outtextxy(10, 270,'E - Go east.'); + outtextxy(10, 280,'W - Go west.'); + outtextxy(10, 290,'S - Go south.'); outtextxy(10, 300,'? '); Moveto(20,300); X := getX; @@ -249,11 +249,11 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #101, #69 : begin wait; location4; end; - #111, #79 : begin + #119, #87 : begin wait; location3; end; @@ -262,7 +262,7 @@ begin location1; end; end; - until (choice = #111) or (choice = #120) or (choice = #79) or (choice = #88) or (choice = #115) or (choice = #83); + until (choice = #101) or (choice = #119) or (choice = #115) or (choice = #69) or (choice = #87) or (choice = #83); end; @@ -323,9 +323,9 @@ begin outtextxy(10, 330,'You are standing in a room covered in spider webs.'); outtextxy(10, 340,'There are doors leading west, north, and east.'); outtextxy(10, 350,'What do you do?'); - outtextxy(10, 360,'X - Go east.'); - outtextxy(10, 370,'O - Go north.'); - outtextxy(10, 380,'^ - Go west.'); + outtextxy(10, 360,'E - Go east.'); + outtextxy(10, 370,'N - Go north.'); + outtextxy(10, 380,'W - Go west.'); outtextxy(10, 390,'? '); Moveto(20, 390); X := getX; @@ -333,20 +333,20 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #101, #69 : begin wait; location5; end; - #111, #79 : begin + #110, #78 : begin wait; location8; end; - #115, #83 : begin + #119, #87 : begin wait; location2; end; end; - until (choice = #111) or (choice = #79) or (choice = #120) or (choice = #88) or (choice = #115) or (choice = #83); + until (choice = #101) or (choice = #69) or (choice = #110) or (choice = #78) or (choice = #119) or (choice = #87); end; procedure location5; @@ -413,7 +413,7 @@ begin setcolor(white); outtextxy(10, 400,'There is a door to the west.'); outtextxy(10, 410,'What do you do?'); - outtextxy(10, 420,'X - Go west.'); + outtextxy(10, 420,'W - Go west.'); if (drankpotion <> 1) then begin outtextxy(10, 430,'O - Drink the potion.'); @@ -432,7 +432,7 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #119, #87 : begin wait; location4; end; @@ -456,16 +456,16 @@ begin else begin choice := Readkey; - if (choice = #120) or (choice = #88) then + if (choice = #119) or (choice = #87) then begin wait; location4 end; end; - until (choice = #120) or (choice = #88); + until (choice = #119) or (choice = #87); end; end; - until (choice = #111) or (choice = #79) or (choice = #120) or (choice = #88); + until (choice = #111) or (choice = #79) or (choice = #119) or (choice = #87); end; procedure location6; @@ -513,7 +513,7 @@ begin setcolor(white); outtextxy(10, 370,'There is a door to the east.'); outtextxy(10, 380,'What do you do?'); - outtextxy(10, 390,'X - Go east.'); + outtextxy(10, 390,'E - Go east.'); if (havesword <> 1) then begin outtextxy(10, 400,'O - Take the sword.'); @@ -529,7 +529,7 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #101, #69 : begin Moveto(20, 400); X := getX; Y := getY; @@ -553,16 +553,16 @@ begin else begin choice := ReadKey; - if (choice = #120) or (choice = #88) then + if (choice = #101) or (choice = #69) then begin wait; location7; end; end; - until (choice = #120) or (choice = #88); + until (choice = #101) or (choice = #69); end; end; - until (choice = #120) or (choice = #88) or (choice = #111) or (choice = #79); + until (choice = #101) or (choice = #69) or (choice = #111) or (choice = #79); end; procedure location7; @@ -651,8 +651,8 @@ begin outtextxy(10, 230,'You are in a room with spider guts smeared on the floor.'); outtextxy(10, 240,'There is a door to the west and to the east.'); outtextxy(10, 250,'What do you do?'); - outtextxy(10, 260,'X - Go west.'); - outtextxy(10, 270,'O - Go east.'); + outtextxy(10, 260,'W - Go west.'); + outtextxy(10, 270,'E - Go east.'); outtextxy(10, 280,'? '); Moveto(20, 280); X := getX; @@ -660,16 +660,16 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #119, #87 : begin wait; location6; end; - #111, #79 : begin + #101, #69 : begin wait; location8; end; end; - until (choice = #120) or (choice = #88) or (choice = #111) or (choice = #79); + until (choice = #119) or (choice = #87) or (choice = #101) or (choice = #69); end; end; @@ -701,10 +701,10 @@ begin outtextxy(10, 230,'You are in an empty room. The walls feel as though they are emanating heat.'); outtextxy(10, 240,'There is a door to the west, north, east, and south.'); outtextxy(10, 250,'What do you do?'); - outtextxy(10, 260,'X - Go west.'); - outtextxy(10, 270,'O - Go north.'); - outtextxy(10, 280,'^ - Go east.'); - outtextxy(10, 290,'[] - Go south.'); + outtextxy(10, 260,'W - Go west.'); + outtextxy(10, 270,'N - Go north.'); + outtextxy(10, 280,'E - Go east.'); + outtextxy(10, 290,'S - Go south.'); outtextxy(10, 300,'? '); Moveto(20, 300); X := getX; @@ -712,24 +712,24 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #119, #87 : begin wait; location7; end; - #111, #79 : begin + #110, #78 : begin wait; location10; end; - #115, #83 : begin + #101, #69 : begin wait; location9; end; - #122, #90 : begin + #115, #83 : begin wait; location4; end; end; - until (choice = #120) or (choice = #88) or (choice = #111) or (choice = #79) or (choice = #115) or (choice = #83) or (choice = #122) or (choice = #90); + until (choice = #119) or (choice = #87) or (choice = #110) or (choice = #78) or (choice = #101) or (choice = #69) or (choice = #115) or (choice = #83); end; procedure location9; @@ -789,7 +789,7 @@ begin setcolor(white); outtextxy(10, 450,'There is a door to the west.'); outtextxy(10, 460,'What do you do?'); - outtextxy(10, 470,'X - Go west.'); + outtextxy(10, 470,'W - Go west.'); if (haveflower <> 1) then begin outtextxy(10, 480,'O - Pick the flower'); @@ -808,7 +808,7 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #119, #87 : begin wait; location8; end; @@ -830,16 +830,16 @@ begin else begin choice := ReadKey; - if (choice = #120) or (choice = #88) then + if (choice = #119) or (choice = #87) then begin wait; location8; end; end; - until (choice = #120) or (choice = #88); + until (choice = #119) or (choice = #87); end; end; - until (choice = #120) or (choice = #88) or (choice = #111) or (choice = #79); + until (choice = #119) or (choice = #87) or (choice = #111) or (choice = #79); end; procedure location10; @@ -989,8 +989,8 @@ begin outtextxy(10, 230,'You are in a room with the carcass of a dead dragon.'); outtextxy(10, 240,'There is a door to the south and north.'); outtextxy(10, 250,'What do you do?'); - outtextxy(10, 260,'X - Go north.'); - outtextxy(10, 270,'O - Go south.'); + outtextxy(10, 260,'N - Go north.'); + outtextxy(10, 270,'S - Go south.'); outtextxy(10, 280,'? '); Moveto(20, 280); X := getX; @@ -998,16 +998,16 @@ begin repeat choice := ReadKey; case (choice) of - #120, #88 : begin + #110, #78 : begin wait; location11; end; - #111, #79 : begin + #115, #83 : begin wait; location8; end; end; - until (choice = #120) or (choice = #88) or (choice = #111) or (choice = #79); + until (choice = #110) or (choice = #78) or (choice = #115) or (choice = #83); end; end; @@ -1141,8 +1141,10 @@ begin outtextxy(10,210,' A simple choose your own adventure text game '); outtextxy(10,220,' by josh_axey ported to windows by IllusionMan1212 '); setcolor(white); - outtextxy(10,250,' PRESS [START] TO BEGIN YOUR JOURNEY '); + outtextxy(10,250,' PRESS [Enter] TO BEGIN YOUR JOURNEY '); + repeat choice := ReadKey; + until (choice = #13); if (choice = #13) then begin cleardevice;