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https://github.com/IllusionMan1212/O2048.git
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game: small animation duration adjustments and adjust window color bits
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@@ -59,9 +59,9 @@ Game :: struct {
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}
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}
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@private
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@private
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TILE_ANIM_DURATION :: time.Millisecond * 300
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TILE_ANIM_DURATION :: time.Millisecond * 250
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@private
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@private
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TILE_SPAWN_DURATION :: time.Millisecond * 300
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TILE_SPAWN_DURATION :: time.Millisecond * 200
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@private
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@private
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GAMEOVER_ANIM_DURATION :: time.Millisecond * 300
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GAMEOVER_ANIM_DURATION :: time.Millisecond * 300
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@@ -6,6 +6,10 @@ Drawable :: x11.XID
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RENDER_TYPE :: 0x8011
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RENDER_TYPE :: 0x8011
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RGBA_BIT :: 0x00000001
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RGBA_BIT :: 0x00000001
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RED_SIZE :: 8
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GREEN_SIZE :: 9
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BLUE_SIZE :: 10
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ALPHA_SIZE :: 11
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DEPTH_SIZE :: 12
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DEPTH_SIZE :: 12
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DOUBLEBUFFER :: 5
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DOUBLEBUFFER :: 5
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SAMPLES :: 100001
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SAMPLES :: 100001
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@@ -884,6 +884,10 @@ x11_create_window :: proc(window_title: cstring, window_size: Vec2, icon_path: c
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visual_attributes := []i32 {
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visual_attributes := []i32 {
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glx.RENDER_TYPE, glx.RGBA_BIT,
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glx.RENDER_TYPE, glx.RGBA_BIT,
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glx.RED_SIZE, 8,
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glx.GREEN_SIZE, 8,
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glx.BLUE_SIZE, 8,
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glx.ALPHA_SIZE, 8,
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glx.DEPTH_SIZE, 24,
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glx.DEPTH_SIZE, 24,
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glx.DOUBLEBUFFER, 1,
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glx.DOUBLEBUFFER, 1,
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glx.SAMPLES, 4, // MSAA
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glx.SAMPLES, 4, // MSAA
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