// ColorX library project // Copyright (C) 2021 IllusionMan1212 and contributors // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, see https://www.gnu.org/licenses. package colorx import ( "bytes" "fmt" "image" "math" "strconv" "image/color" _ "image/jpeg" _ "image/png" "golang.org/x/image/draw" _ "golang.org/x/image/webp" ) const MAX_PIXELS = 20000 // getResizedDims resizes the image to have 20000px or under while keeping the aspect ratio func getResizedDims(width, height int) (int, int) { imagePixels := width * height // reference for equation: https://www.wyzant.com/resources/answers/91621/find_two_positive_numbers_whose_ratio_is_2_3_and_whose_product_is_600 scale := math.Sqrt(float64(MAX_PIXELS) / float64(imagePixels)) newWidth := scale * float64(width) newHeight := scale * float64(height) return int(newWidth), int(newHeight) } // downsampleImage downsamples images larger than 20000px for faster image processing. func downsampleImage(img image.Image, width int, height int) image.Image { dstWidth, dstHeight := getResizedDims(width, height) dstRect := image.Rect(0, 0, dstWidth, dstHeight) dst := image.NewRGBA(dstRect) draw.NearestNeighbor.Scale(dst, dstRect, img, img.Bounds(), draw.Over, nil) return dst } // calculateColorMap loops through the image pixels and creates a map- // of all unique pixel colors and how many times they occur. func calculateColorMap(img image.Image, width int, height int) map[color.Color]int { colorMap := map[color.Color]int{} for x := 0; x < width; x++ { for y := 0; y < height; y++ { color := img.At(x, y) // if the alpha is bigger than 100 then add the color to the map if _, _, _, a := color.RGBA(); a > 100 { colorMap[color] = colorMap[color] + 1 } } } return colorMap } // GetProminentColor gets the most prominent color in the image bytes reader that gets passed in. // returns a hex color as a string. func GetProminentColor(data []byte) (string, color.Color, error) { buf := bytes.NewBuffer(data) img, _, err := image.Decode(buf) if err != nil { return "", nil, err } width := img.Bounds().Max.X height := img.Bounds().Max.Y // amount of pixels in image pixels := height * width // image is too big, downsample to a reasonable size if pixels > MAX_PIXELS { img = downsampleImage(img, width, height) } colorMap := calculateColorMap(img, width, height) var maxColor color.Color maxAmmount := 0 for color, amount := range colorMap { if amount > maxAmmount { maxColor = color maxAmmount = amount } } RGBAColor := color.RGBAModel.Convert(maxColor).(color.RGBA) red := strconv.FormatUint(uint64(RGBAColor.R), 16) green := strconv.FormatUint(uint64(RGBAColor.G), 16) blue := strconv.FormatUint(uint64(RGBAColor.B), 16) // prepend 0 if the hex number has less than 2 digits if len(red) < 2 { red = "0" + red } if len(green) < 2 { green = "0" + green } if len(blue) < 2 { blue = "0" + blue } hexColor := fmt.Sprintf("#%2s%2s%2s", red, green, blue) return hexColor, maxColor, nil }