#pragma once #include "texture.h" #include "zephr_math.h" typedef struct Rect { Vec2f pos; Sizef size; } Rect; typedef enum Alignment { ALIGN_TOP_LEFT, ALIGN_TOP_CENTER, ALIGN_TOP_RIGHT, ALIGN_LEFT_CENTER, ALIGN_CENTER, ALIGN_RIGHT_CENTER, ALIGN_BOTTOM_LEFT, ALIGN_BOTTOM_CENTER, ALIGN_BOTTOM_RIGHT, } Alignment; typedef enum UIConstraint { UI_CONSTRAINT_FIXED, UI_CONSTRAINT_RELATIVE, UI_CONSTRAINT_RELATIVE_PIXELS, UI_CONSTRAINT_ASPECT_RATIO, } UIConstraint; typedef struct UIConstraints { float x; float y; float width; float height; float rotation; struct UIConstraints *parent; } UIConstraints; typedef enum ButtonState { BUTTON_STATE_ACTIVE, BUTTON_STATE_INACTIVE, BUTTON_STATE_DISABLED, } ButtonState; int init_ui(const char* font_path); void set_parent_constraint(UIConstraints *constraints, UIConstraints *parent_constraints); void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_y_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_width_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_height_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_rotation_constraint(UIConstraints *constraints, float angle_d); void apply_constraints(UIConstraints *constraints, Vec2f *pos, Sizef *size); void apply_alignment(Alignment align, UIConstraints *constraints, Vec2f *pos, Sizef size); void draw_quad(UIConstraints *constraints, const Color color, float border_radius, Alignment align); void draw_circle(UIConstraints *constraints, const Color color, Alignment align); void draw_triangle(UIConstraints *constraints, const Color color, Alignment align); bool draw_button(UIConstraints *constraints, Color color, const char *text, f32 radius, Alignment align, ButtonState state); bool draw_icon_button(UIConstraints *constraints, Color color, const TextureId icon_tex_id, f32 radius, Alignment align, ButtonState state);