#include #include "zephr.h" #include "zephr_math.h" float to_radians(float degrees) { return degrees * ((float)M_PI / 180.f); } Matrix4x4 orthographic_projection_2d(float left, float right, float bottom, float top) { Matrix4x4 result = identity(); result.m[0][0] = 2.0f / (right - left); result.m[3][0] = -(right + left) / (right - left); result.m[1][1] = 2.0f / (top - bottom); result.m[3][1] = -(top + bottom) / (top - bottom); result.m[2][2] = -1.0f; result.m[3][3] = 1.0f; return result; } Matrix4x4 identity(void) { Matrix4x4 result = {0}; result.m[0][0] = 1.0f; result.m[1][1] = 1.0f; result.m[2][2] = 1.0f; result.m[3][3] = 1.0f; return result; } void mult_4x4(Matrix4x4 *multiplicant, Matrix4x4 *multiplier) { Matrix4x4 result = identity(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { result.m[i][j] = 0; for (int k = 0; k < 4; k++) { result.m[i][j] += multiplicant->m[i][k] * multiplier->m[k][j]; } } } *multiplicant = result; } void apply_scale(Matrix4x4 *matrix, Sizef scale) { Matrix4x4 temp = identity(); temp.m[0][0] = scale.width; temp.m[1][1] = scale.height; mult_4x4(matrix, &temp); } void apply_rotation(Matrix4x4 *model, float angle) { Matrix4x4 temp = identity(); temp.m[0][0] = (float)cos(angle); temp.m[0][1] = (float)sin(angle); temp.m[1][0] = -(float)sin(angle); temp.m[1][1] = (float)cos(angle); mult_4x4(model, &temp); } void apply_translation(Matrix4x4 *matrix, Vec2f pos) { Matrix4x4 temp = identity(); temp.m[3][0] = pos.x; temp.m[3][1] = pos.y; mult_4x4(matrix, &temp); } Color mult_color(Color color, float amount) { Color result = color; result.r = CORE_CLAMP((i32)((float)result.r * amount), 0, 255); result.g = CORE_CLAMP((i32)((float)result.g * amount), 0, 255); result.b = CORE_CLAMP((i32)((float)result.b * amount), 0, 255); return result; } Color hsv2rgb(float h, float s, float v) { float c = v * s; float x = (float)(c * (1 - fabs(fmod(h / 60.0, 2) - 1))); float m = v - c; float r, g, b; if (h >= 0 && h < 60) { r = c, g = x, b = 0; } else if (h >= 60 && h < 120) { r = x, g = c, b = 0; } else if (h >= 120 && h < 180) { r = 0, g = c, b = x; } else if (h >= 180 && h < 240) { r = 0, g = x, b = c; } else if (h >= 240 && h < 300) { r = x, g = 0, b = c; } else { r = c, g = 0, b = x; } return (Color){(u8)((r + m) * 255), (u8)((g + m) * 255), (u8)((b + m) * 255), 255}; } f32 get_srgb(u8 c) { return (f32)(c / 255.f <= 0.03928f ? c / 255.f / 12.92f : pow((c / 255.f + 0.055f) / 1.055f, 2.4f)); } f32 get_luminance(Color *color) { return ((0.2126f * (f32)get_srgb(color->r)) + (0.7152f * (f32)get_srgb(color->g)) + (0.0722f * (f32)get_srgb(color->b))) / 255.f; } f32 get_contrast(Color *fg, Color *bg) { f32 l1 = get_luminance(fg); f32 l2 = get_luminance(bg); return (CORE_MAX(l1, l2) + 0.05f) / (CORE_MIN(l1, l2) + 0.05f); } Color determine_color_contrast(Color *bg) { f32 white_contrast = get_contrast(bg, &COLOR_WHITE); f32 black_contrast = get_contrast(bg, &COLOR_BLACK); return white_contrast > black_contrast ? COLOR_WHITE : COLOR_BLACK; }