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zephr/game: various fixes and improvements
- zephr: handle newlines in text - fix(zephr): don't overflow color channels bytes when multiplying colors - fix(zephr): don't fallback to UI_CONSTRAINT_FIXED when setting the x or y constraint to UI_CONSTRAINT_RELATIVE_PIXELS - game: added how to play dialog - game: ability to start a new game
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@@ -29,6 +29,13 @@ typedef struct GlyphInstanceList {
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int capacity;
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} GlyphInstanceList;
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// TODO: impl this to align text relative to its box
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typedef enum TextAlign {
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TEXT_ALIGN_LEFT,
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TEXT_ALIGN_CENTER,
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TEXT_ALIGN_RIGHT
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} TextAlign;
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void new_glyph_instance_list(GlyphInstanceList *list, u32 capacity);
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int init_fonts(const char *font_path);
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Sizef calculate_text_size(const char *text, int font_size);
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