basic game logic with simple translation animation

This commit is contained in:
2023-12-13 06:58:08 +02:00
parent 7360359a48
commit 9620e12681
44 changed files with 33798 additions and 6 deletions
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#pragma once
#include "core.h"
#include "ui.h"
#include "zephr_math.h"
typedef struct Character {
Size size;
Size bearing;
unsigned int advance;
Vec2f tex_coords[4]; // the 4 corners of the character quad
} Character;
typedef struct ZephrFont {
Character characters[128];
unsigned int atlas_texture_id;
} ZephrFont;
typedef struct TextInstance {
Vec4f position;
int tex_coords_index;
Colorf color;
float model[4][4];
} GlyphInstance;
typedef struct GlyphInstanceList {
GlyphInstance *data;
int size;
int capacity;
} GlyphInstanceList;
void new_glyph_instance_list(GlyphInstanceList *list, u32 capacity);
int init_fonts(const char *font_path);
Sizef calculate_text_size(const char *text, int font_size);
void draw_text(const char* text, int font_size, UIConstraints constraints, const Color color, Alignment alignment);
void add_text_instance(GlyphInstanceList *batch, const char* text, int font_size, UIConstraints constraints, const Color color, Alignment alignment);
void draw_text_batch(GlyphInstanceList *batch);