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https://github.com/IllusionMan1212/C2048.git
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basic game logic with simple translation animation
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@@ -1,8 +1,23 @@
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#include <stdio.h>
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#include "game.h"
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#include "zephr.h"
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const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
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/* const char *font_path = "assets/fonts/Roboto/Roboto-Bold.ttf"; */
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const char *title = "C2048";
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int main(int argc, char *argv[]) {
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// From scratch
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// X11 for windowing
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// OpenGL for rendering
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// OpenAL for audio (maybe)
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// Windows support when everything is fine on linux using winapi
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CORE_UNUSED(argc);
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CORE_UNUSED(argv);
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zephr_init(font_path, title, (Size){1200, 800});
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zephr_make_window_non_resizable();
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/* zephr_toggle_fullscreen(); */
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game_loop();
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zephr_deinit();
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return 0;
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}
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