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https://github.com/IllusionMan1212/C2048.git
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basic game logic with simple translation animation
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#include <stdio.h>
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#include <stdbool.h>
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#include "3rdparty/fmod/include/fmod.h"
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FMOD_SYSTEM *fmod_system;
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FMOD_CHANNELGROUP *sfx_channel_group;
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/* FMOD_SOUND *scribble_sound; */
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int audio_init(void) {
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// create fmod_system
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FMOD_RESULT fmod_res = FMOD_System_Create(&fmod_system, FMOD_VERSION);
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if (fmod_res != FMOD_OK) {
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printf("Failed to create FMOD system\n");
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return 1;
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};
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// init FMOD
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FMOD_System_Init(fmod_system, 512, FMOD_INIT_NORMAL, NULL);
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// create channel group
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fmod_res = FMOD_System_CreateChannelGroup(fmod_system, "SFX", &sfx_channel_group);
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if (fmod_res != FMOD_OK) {
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printf("Failed to create \"SFX\" channel group\n");
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return 1;
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};
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/* fmod_res = FMOD_System_CreateSound(fmod_system, "./assets/audio/scribble.wav", FMOD_DEFAULT, NULL, &scribble_sound); */
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/* if (fmod_res != FMOD_OK) { */
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/* printf("Failed to create \"click\" sound\n"); */
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/* return 1; */
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/* }; */
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return 0;
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}
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void audio_update(void) {
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FMOD_System_Update(fmod_system);
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}
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/* void audio_play_scribble(void) { */
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/* FMOD_RESULT fmod_res = FMOD_System_PlaySound(fmod_system, scribble_sound, sfx_channel_group, false, NULL); */
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/* if (fmod_res != FMOD_OK) { */
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/* printf("Failed to play \"scribble\" sound\n"); */
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/* }; */
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/* } */
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void audio_close(void) {
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/* FMOD_Sound_Release(win_sound); */
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/* FMOD_Sound_Release(scribble_sound); */
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FMOD_ChannelGroup_Release(sfx_channel_group);
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FMOD_System_Release(fmod_system);
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}
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