zephr/game: disabled and inactive buttons. quit confirmation dialog

This commit is contained in:
2023-12-28 01:43:06 +02:00
parent 2f88c53a07
commit 31f22a4ba7
7 changed files with 116 additions and 36 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ BIN=c2048
CC=gcc
CFLAGS=-Wall -Wextra -Werror -Wfloat-conversion -Wimplicit-fallthrough -pedantic -g `pkg-config --cflags freetype2` -I3rdparty/glad/include -I3rdparty/fmod/include -I3rdparty/stb/
OBJ=main.o game.o core.o shader.o text.o audio.o texture.o timer.o ui.o zephr.o zephr_math.o 3rdparty/glad/src/gl.o 3rdparty/glad/src/glx.o 3rdparty/stb/stb.o
LDFLAGS=`pkg-config --libs x11 freetype2` -lm -L3rdparty/fmod/lib -Wl,-rpath=3rdparty/fmod/lib -lfmod
LDFLAGS=`pkg-config --libs x11 xcursor freetype2` -lm -L3rdparty/fmod/lib -Wl,-rpath=3rdparty/fmod/lib -lfmod
DEPS=3rdparty/glad/include/glad/gl.h 3rdparty/glad/include/glad/glx.h 3rdparty/fmod/include/fmod.h 3rdparty/stb/stb_image.h
%.o: %.c $(DEPS)
+76 -25
View File
@@ -122,7 +122,7 @@ u8 get_tile_font_size(Tile tile) {
///////////////////////////////////
void draw_bg() {
void draw_bg(void) {
Size window_size = zephr_get_window_size();
UIConstraints board_con = {0};
@@ -153,20 +153,58 @@ void draw_bg() {
draw_text(score, 40, text_con, COLOR_BLACK, ALIGN_TOP_LEFT);
}
void draw_ui() {
void draw_quit_dialog(void) {
UIConstraints dialog_con = {0};
set_x_constraint(&dialog_con, 0, UI_CONSTRAINT_FIXED);
set_y_constraint(&dialog_con, 0, UI_CONSTRAINT_FIXED);
set_width_constraint(&dialog_con, 1.f, UI_CONSTRAINT_RELATIVE);
set_height_constraint(&dialog_con, 1.f, UI_CONSTRAINT_RELATIVE);
draw_quad(&dialog_con, ColorRGBA(0, 0, 0, 200), 0, ALIGN_CENTER);
set_width_constraint(&dialog_con, 0.4f, UI_CONSTRAINT_RELATIVE);
set_height_constraint(&dialog_con, 0.2f, UI_CONSTRAINT_RELATIVE);
draw_quad(&dialog_con, ColorRGBA(135, 124, 124, 255), 8, ALIGN_CENTER);
UIConstraints text_con = {0};
set_parent_constraint(&text_con, &dialog_con);
set_x_constraint(&text_con, 0, UI_CONSTRAINT_FIXED);
set_y_constraint(&text_con, -0.04f, UI_CONSTRAINT_RELATIVE);
set_width_constraint(&text_con, 1, UI_CONSTRAINT_RELATIVE_PIXELS);
draw_text("Are you sure you want to quit?", 36.f, text_con, COLOR_WHITE, ALIGN_CENTER);
UIConstraints btn_con = {0};
set_parent_constraint(&btn_con, &dialog_con);
set_width_constraint(&btn_con, 0.1f, UI_CONSTRAINT_RELATIVE);
set_height_constraint(&btn_con, 0.05f, UI_CONSTRAINT_RELATIVE);
set_y_constraint(&btn_con, -0.02f, UI_CONSTRAINT_RELATIVE);
set_x_constraint(&btn_con, -0.07f, UI_CONSTRAINT_RELATIVE);
if (draw_button(&btn_con, ColorRGBA(201, 146, 126, 255), "Yes", btn_con.height * 0.20f, ALIGN_BOTTOM_CENTER, BUTTON_STATE_ACTIVE)) {
game.quit_dialog = false;
zephr_quit();
}
set_y_constraint(&btn_con, -0.02f, UI_CONSTRAINT_RELATIVE);
set_x_constraint(&btn_con, 0.07f, UI_CONSTRAINT_RELATIVE);
if (draw_button(&btn_con, ColorRGBA(201, 146, 126, 255), "No", btn_con.height * 0.20f, ALIGN_BOTTOM_CENTER, BUTTON_STATE_ACTIVE)) {
game.quit_dialog = false;
}
}
void draw_ui(void) {
ButtonState bg_btns_state = game.quit_dialog ? BUTTON_STATE_INACTIVE : BUTTON_STATE_ACTIVE;
UIConstraints btn_con = {0};
set_x_constraint(&btn_con, -8, UI_CONSTRAINT_RELATIVE_PIXELS);
set_y_constraint(&btn_con, 8, UI_CONSTRAINT_RELATIVE_PIXELS);
set_width_constraint(&btn_con, 100, UI_CONSTRAINT_RELATIVE_PIXELS);
set_width_constraint(&btn_con, 80, UI_CONSTRAINT_RELATIVE_PIXELS);
set_height_constraint(&btn_con, 1, UI_CONSTRAINT_ASPECT_RATIO);
if (draw_icon_button(&btn_con, ColorRGBA(201, 146, 126, 255), game.icon_textures[HELP_ICON], btn_con.height * 0.25f, ALIGN_TOP_RIGHT)) {
if (draw_icon_button(&btn_con, ColorRGBA(201, 146, 126, 255), game.icon_textures[HELP_ICON], btn_con.height * 0.15f, ALIGN_TOP_RIGHT, bg_btns_state)) {
printf("help\n");
}
set_x_constraint(&btn_con, -8 - btn_con.width - 10, UI_CONSTRAINT_RELATIVE_PIXELS);
if (draw_icon_button(&btn_con, ColorRGBA(201, 146, 126, 255), game.icon_textures[SETTINGS_ICON], btn_con.height * 0.25f, ALIGN_TOP_RIGHT)) {
if (draw_icon_button(&btn_con, ColorRGBA(201, 146, 126, 255), game.icon_textures[SETTINGS_ICON], btn_con.height * 0.15f, ALIGN_TOP_RIGHT, bg_btns_state)) {
printf("settings\n");
}
@@ -174,12 +212,16 @@ void draw_ui() {
set_y_constraint(&btn_con, -0.05f, UI_CONSTRAINT_RELATIVE);
set_width_constraint(&btn_con, 200, UI_CONSTRAINT_RELATIVE_PIXELS);
set_height_constraint(&btn_con, 65, UI_CONSTRAINT_RELATIVE_PIXELS);
if (draw_button(&btn_con, ColorRGBA(201, 172, 126, 255), "New Game", btn_con.height * 0.25f, ALIGN_BOTTOM_CENTER)) {
if (draw_button(&btn_con, ColorRGBA(201, 172, 126, 255), "New Game", btn_con.height * 0.25f, ALIGN_BOTTOM_CENTER, bg_btns_state)) {
printf("new game\n");
}
if (game.quit_dialog) {
draw_quit_dialog();
}
}
void draw_board() {
void draw_board(void) {
// board
UIConstraints board_con = {0};
set_y_constraint(&board_con, 0.05f, UI_CONSTRAINT_RELATIVE);
@@ -237,6 +279,7 @@ void draw_board() {
}
}
///////////////////////////////////
//
//
@@ -245,7 +288,7 @@ void draw_board() {
//
///////////////////////////////////
void move_right() {
void move_right(void) {
if (game.animating) return;
game.last_move_dir = MOVE_DIR_RIGHT;
@@ -296,7 +339,7 @@ void move_right() {
}
}
void move_left() {
void move_left(void) {
if (game.animating) return;
game.last_move_dir = MOVE_DIR_LEFT;
@@ -348,7 +391,7 @@ void move_left() {
}
void move_down() {
void move_down(void) {
if (game.animating) return;
game.last_move_dir = MOVE_DIR_DOWN;
@@ -396,7 +439,7 @@ void move_down() {
}
}
void move_up() {
void move_up(void) {
if (game.animating) return;
game.last_move_dir = MOVE_DIR_UP;
@@ -455,7 +498,7 @@ void spawn_new_tile(u8 x, u8 y) {
}
}
void spawn_random_tile() {
void spawn_random_tile(void) {
u8 available_tiles_count = 0;
u8 available_tiles[16];
@@ -608,7 +651,7 @@ void update_positions(f64 delta_t) {
}
}
bool gameover() {
bool gameover(void) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (game.board[y][x].value == 0) {
@@ -650,22 +693,26 @@ void game_init(void) {
void handle_keyboard_input(ZephrEvent e) {
if (
(e.key.mods & ZEPHR_KEY_MOD_CTRL && e.key.code == ZEPHR_KEYCODE_Q) ||
e.key.code == ZEPHR_KEYCODE_ESCAPE
) {
// TODO: show confirmation dialog
zephr_quit();
if (e.key.mods & ZEPHR_KEY_MOD_CTRL && e.key.code == ZEPHR_KEYCODE_Q) {
game.quit_dialog = true;
} else if (e.key.code == ZEPHR_KEYCODE_ESCAPE) {
if (game.quit_dialog) {
game.quit_dialog = false;
}
} else if (e.key.code == ZEPHR_KEYCODE_F11) {
zephr_toggle_fullscreen();
} else if (e.key.code == ZEPHR_KEYCODE_UP) {
move_up();
if (!game.quit_dialog)
move_up();
} else if (e.key.code == ZEPHR_KEYCODE_DOWN) {
move_down();
if (!game.quit_dialog)
move_down();
} else if (e.key.code == ZEPHR_KEYCODE_LEFT) {
move_left();
if (!game.quit_dialog)
move_left();
} else if (e.key.code == ZEPHR_KEYCODE_RIGHT) {
move_right();
if (!game.quit_dialog)
move_right();
}
}
@@ -680,7 +727,11 @@ void game_loop(void) {
while (zephr_iter_events(&e)) {
switch (e.type) {
case ZEPHR_EVENT_WINDOW_CLOSED:
zephr_quit();
if (game.quit_dialog) {
zephr_quit();
} else {
game.quit_dialog = true;
}
break;
case ZEPHR_EVENT_KEY_PRESSED:
handle_keyboard_input(e);
@@ -696,8 +747,8 @@ void game_loop(void) {
update_positions(delta_t);
draw_bg();
draw_ui();
draw_board();
draw_ui();
zephr_swap_buffers();
}
+2 -1
View File
@@ -29,13 +29,14 @@ typedef struct Tile {
typedef struct Game {
Tile board[4][4];
u32 score;
MoveDir last_move_dir;
bool animating;
bool spawning_new_tile;
bool game_over;
u32 score;
TextureId icon_textures[ICON_TEXTURE_COUNT];
bool quit_dialog;
} Game;
void draw_board(void);
+24 -7
View File
@@ -341,7 +341,8 @@ void draw_texture(UIConstraints *constraints, const TextureId texture_id, const
set_bool(ui_shader, "hasTexture", false);
}
bool draw_button(UIConstraints *constraints, const Color color, const char *text, f32 radius, Alignment align) {
bool draw_button(UIConstraints *constraints, const Color color, const char *text, f32 radius, Alignment align, ButtonState state) {
Color text_color = COLOR_BLACK;
Rect rect = {0};
apply_constraints(constraints, &rect.pos, &rect.size);
@@ -350,7 +351,7 @@ bool draw_button(UIConstraints *constraints, const Color color, const char *text
bool is_hovered = inside_rect(&rect, &zephr_ctx->mouse.pos);
bool left_mouse_pressed = zephr_ctx->mouse.pressed && zephr_ctx->mouse.button == ZEPHR_MOUSE_BUTTON_LEFT;
if (is_hovered) {
if (is_hovered && state == BUTTON_STATE_ACTIVE) {
zephr_set_cursor(ZEPHR_CURSOR_HAND);
if (left_mouse_pressed) {
@@ -360,6 +361,15 @@ bool draw_button(UIConstraints *constraints, const Color color, const char *text
Color new_color = mult_color(color, 0.9f);
draw_quad(constraints, new_color, radius, align);
}
} else if (state == BUTTON_STATE_DISABLED) {
if (is_hovered) {
zephr_set_cursor(ZEPHR_CURSOR_DISABLED);
}
Color new_color = color;
new_color.a = 100;
text_color.a = 100;
draw_quad(constraints, new_color, radius, align);
} else {
draw_quad(constraints, color, radius, align);
}
@@ -376,17 +386,17 @@ bool draw_button(UIConstraints *constraints, const Color color, const char *text
// TODO: need to adjust the font size based on the text height
draw_text(text, font_size, text_constraints, COLOR_BLACK, ALIGN_CENTER);
draw_text(text, font_size, text_constraints, text_color, ALIGN_CENTER);
}
if (is_hovered && zephr_ctx->mouse.released && zephr_ctx->mouse.button == ZEPHR_MOUSE_BUTTON_LEFT) {
if (is_hovered && state == BUTTON_STATE_ACTIVE && zephr_ctx->mouse.released && zephr_ctx->mouse.button == ZEPHR_MOUSE_BUTTON_LEFT) {
return true;
}
return false;
}
bool draw_icon_button(UIConstraints *constraints, Color btn_color, const TextureId icon_tex_id, f32 radius, Alignment align) {
bool draw_icon_button(UIConstraints *constraints, Color btn_color, const TextureId icon_tex_id, f32 radius, Alignment align, ButtonState state) {
CORE_DEBUG_ASSERT(icon_tex_id, "draw_icon_button() requires that you provide an icon texture");
Rect rect = {0};
@@ -398,7 +408,7 @@ bool draw_icon_button(UIConstraints *constraints, Color btn_color, const Texture
bool is_hovered = inside_rect(&rect, &zephr_ctx->mouse.pos);
bool left_mouse_pressed = zephr_ctx->mouse.pressed && zephr_ctx->mouse.button == ZEPHR_MOUSE_BUTTON_LEFT;
if (is_hovered) {
if (is_hovered && state == BUTTON_STATE_ACTIVE) {
zephr_set_cursor(ZEPHR_CURSOR_HAND);
if (left_mouse_pressed) {
@@ -408,6 +418,13 @@ bool draw_icon_button(UIConstraints *constraints, Color btn_color, const Texture
btn_color = mult_color(btn_color, 0.9f);
icon_color = mult_color(icon_color, 0.9f);
}
} else if (state == BUTTON_STATE_DISABLED) {
if (is_hovered) {
zephr_set_cursor(ZEPHR_CURSOR_DISABLED);
}
icon_color.a = 100;
btn_color.a = 100;
}
draw_quad(constraints, btn_color, radius, align);
@@ -421,7 +438,7 @@ bool draw_icon_button(UIConstraints *constraints, Color btn_color, const Texture
set_height_constraint(&icon_constraints, constraints->height * 0.8f, UI_CONSTRAINT_FIXED);
draw_texture(&icon_constraints, icon_tex_id, icon_color, 0, ALIGN_CENTER);
if (is_hovered && zephr_ctx->mouse.released && zephr_ctx->mouse.button == ZEPHR_MOUSE_BUTTON_LEFT) {
if (is_hovered && state == BUTTON_STATE_ACTIVE && zephr_ctx->mouse.released && zephr_ctx->mouse.button == ZEPHR_MOUSE_BUTTON_LEFT) {
return true;
}
+8 -2
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@@ -36,6 +36,12 @@ typedef struct UIConstraints {
struct UIConstraints *parent;
} UIConstraints;
typedef enum ButtonState {
BUTTON_STATE_ACTIVE,
BUTTON_STATE_INACTIVE,
BUTTON_STATE_DISABLED,
} ButtonState;
int init_ui(const char* font_path);
void set_parent_constraint(UIConstraints *constraints, UIConstraints *parent_constraints);
void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type);
@@ -48,5 +54,5 @@ void apply_alignment(Alignment align, UIConstraints *constraints, Vec2f *pos, Si
void draw_quad(UIConstraints *constraints, const Color color, float border_radius, Alignment align);
void draw_circle(UIConstraints *constraints, const Color color, Alignment align);
void draw_triangle(UIConstraints *constraints, const Color color, Alignment align);
bool draw_button(UIConstraints *constraints, Color color, const char *text, f32 radius, Alignment align);
bool draw_icon_button(UIConstraints *constraints, Color color, const TextureId icon_tex_id, f32 radius, Alignment align);
bool draw_button(UIConstraints *constraints, Color color, const char *text, f32 radius, Alignment align, ButtonState state);
bool draw_icon_button(UIConstraints *constraints, Color color, const TextureId icon_tex_id, f32 radius, Alignment align, ButtonState state);
+4
View File
@@ -4,6 +4,7 @@
#include <X11/Xatom.h>
#include <X11/cursorfont.h>
#include <X11/Xcursor/Xcursor.h>
#include <X11/Xutil.h>
#include <glad/glx.h>
#include <stb_image.h>
@@ -770,6 +771,7 @@ void zephr_init(const char* font_path, const char* icon_path, const char* window
zephr_ctx->window.size = window_size;
zephr_ctx->projection = orthographic_projection_2d(0.f, window_size.width, window_size.height, 0.f);
zephr_ctx->cursors[ZEPHR_CURSOR_ARROW] = XCreateFontCursor(x11_display, XC_left_ptr);
zephr_ctx->cursors[ZEPHR_CURSOR_IBEAM] = XCreateFontCursor(x11_display, XC_xterm);
zephr_ctx->cursors[ZEPHR_CURSOR_CROSSHAIR] = XCreateFontCursor(x11_display, XC_crosshair);
@@ -777,6 +779,8 @@ void zephr_init(const char* font_path, const char* icon_path, const char* window
zephr_ctx->cursors[ZEPHR_CURSOR_HRESIZE] = XCreateFontCursor(x11_display, XC_sb_h_double_arrow);
zephr_ctx->cursors[ZEPHR_CURSOR_VRESIZE] = XCreateFontCursor(x11_display, XC_sb_v_double_arrow);
zephr_ctx->cursors[ZEPHR_CURSOR_DISABLED] = XcursorLibraryLoadCursor(x11_display, "crossed_circle");
x11_get_screen_size(&zephr_ctx->screen_size.width, &zephr_ctx->screen_size.height);
start_internal_timer();
}
+1
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@@ -61,6 +61,7 @@ typedef enum ZephrCursor {
ZEPHR_CURSOR_HAND,
ZEPHR_CURSOR_HRESIZE,
ZEPHR_CURSOR_VRESIZE,
ZEPHR_CURSOR_DISABLED,
ZEPHR_CURSOR_COUNT,
} ZephrCursor;