zephr/game: textures, icons, and buttons

- zephr: correctly set cursor when hovering button
- zephr: added texture loading and displaying
- zephr: added icon button
- game: added help and settings icon buttons
This commit is contained in:
2023-12-27 22:42:35 +02:00
parent 2fc8ac6456
commit 2f88c53a07
13 changed files with 263 additions and 57 deletions
+4
View File
@@ -1,5 +1,7 @@
#pragma once
#include <stdbool.h>
typedef struct Shader {
int program;
} Shader;
@@ -9,6 +11,8 @@ Shader create_shader(const char *vertex_path, const char *fragment_path);
void use_shader(Shader shader);
void set_mat4f(Shader shader, const char *name, float *mat);
void set_float(Shader shader, const char *name, float val);
void set_int(Shader shader, const char *name, int val);
void set_bool(Shader shader, const char *name, bool val);
void set_vec2f(Shader shader, const char *name, float val1, float val2);
void set_vec3f(Shader shader, const char *name, float val1, float val2, float val3);
void set_vec4f(Shader shader, const char *name, float val1, float val2, float val3, float val4);