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zephr/ui: introduce IDs to ui elements to track the active element
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@@ -28,38 +28,6 @@ const Vec2 neighbors[4] = {
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//
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///////////////////////////////////
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void print_board() {
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printf("Board:\n");
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for (int i = 0; i < 4; i++) {
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printf(" ");
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for (int j = 0; j < 4; j++) {
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printf("%d ", game.board[i][j].value);
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}
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printf("\n");
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}
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}
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void print_merge_status() {
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printf("Merge Board:\n");
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for (int i = 0; i < 4; i++) {
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printf(" ");
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for (int j = 0; j < 4; j++) {
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printf("%d ", game.board[i][j].merged);
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}
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printf("\n");
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}
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}
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void print_new_board() {
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printf("New Board:\n");
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for (int i = 0; i < 4; i++) {
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printf(" ");
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for (int j = 0; j < 4; j++) {
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printf("%d ", game.board[i][j].new_value);
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}
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printf("\n");
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}
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}
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Color get_tile_color(u16 value) {
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switch (value) {
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