zephr/ui: replace styling ui through function arguments with a generic UiStyle struct

This commit is contained in:
2024-01-08 22:27:54 +02:00
parent 0b89bf2390
commit 080f2f1aa4
6 changed files with 229 additions and 94 deletions
+17 -10
View File
@@ -55,6 +55,13 @@ typedef enum ButtonState {
BUTTON_STATE_DISABLED,
} ButtonState;
typedef struct UiStyle {
Color bg_color;
Color fg_color;
f32 border_radius;
Alignment align;
} UiStyle;
int init_ui(const char* font_path);
void set_parent_constraint(UIConstraints *constraints, UIConstraints *parent_constraints);
void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type);
@@ -62,16 +69,16 @@ void set_y_constraint(UIConstraints *constraints, float value, UIConstraint type
void set_width_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_height_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_rotation_constraint(UIConstraints *constraints, float angle_d);
void apply_constraints(UIConstraints *constraints, Vec2f *pos, Sizef *size);
void apply_alignment(Alignment align, UIConstraints *constraints, Vec2f *pos, Sizef size);
bool inside_rect(Rect *rect, Vec2 *point);
void draw_quad(UIConstraints *constraints, const Color color, float border_radius, Alignment align);
void draw_circle(UIConstraints *constraints, const Color color, Alignment align);
void draw_triangle(UIConstraints *constraints, const Color color, Alignment align);
bool draw_button_with_location(const char* file, int line, UIConstraints *constraints, Color color, const char *text, f32 radius, Alignment align, ButtonState state);
bool draw_icon_button_with_location(const char* fie, int line, UIConstraints *constraints, Color color, const TextureId icon_tex_id, f32 radius, Alignment align, ButtonState state);
void apply_constraints(UIConstraints *constraints, Vec2f *pos, Sizef *size); // internal
void apply_alignment(Alignment align, UIConstraints *constraints, Vec2f *pos, Sizef size); // internal
bool inside_rect(Rect *rect, Vec2 *point); // internal
void draw_quad(UIConstraints *constraints, const UiStyle style);
void draw_circle(UIConstraints *constraints, const UiStyle style);
void draw_triangle(UIConstraints *constraints, const UiStyle style);
bool draw_button_with_location(const char* file, int line, UIConstraints *constraints, const char *text, UiStyle style, ButtonState state);
bool draw_icon_button_with_location(const char* file, int line, UIConstraints *constraints, const TextureId icon_tex_id, UiStyle style, ButtonState state);
void draw_color_picker_popup(UIConstraints *picker_button_con);
void draw_color_picker(UIConstraints *constraints, Color *color, Alignment align, ButtonState state);
#define draw_button(constraints, color, text, radius, align, state) draw_button_with_location(__FILE__, __LINE__, constraints, color, text, radius, align, state)
#define draw_icon_button(constraints, color, icon_tex_id, radius, align, state) draw_icon_button_with_location(__FILE__, __LINE__, constraints, color, icon_tex_id, radius, align, state)
#define draw_button(constraints, text, style, state) draw_button_with_location(__FILE__, __LINE__, constraints, text, style, state)
#define draw_icon_button(constraints, icon_tex_id, style, state) draw_icon_button_with_location(__FILE__, __LINE__, constraints, icon_tex_id, style, state)