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C2048/ui.h
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#pragma once
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#include "texture.h"
#include "zephr_math.h"
typedef u32 UiIdHash;
typedef enum Alignment {
ALIGN_TOP_LEFT,
ALIGN_TOP_CENTER,
ALIGN_TOP_RIGHT,
ALIGN_LEFT_CENTER,
ALIGN_CENTER,
ALIGN_RIGHT_CENTER,
ALIGN_BOTTOM_LEFT,
ALIGN_BOTTOM_CENTER,
ALIGN_BOTTOM_RIGHT,
} Alignment;
typedef enum UIConstraint {
UI_CONSTRAINT_FIXED,
UI_CONSTRAINT_RELATIVE,
UI_CONSTRAINT_RELATIVE_PIXELS,
UI_CONSTRAINT_ASPECT_RATIO,
} UIConstraint;
typedef struct UIConstraints {
float x;
float y;
float width;
float height;
float rotation;
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Sizef scale;
struct UIConstraints *parent;
} UIConstraints;
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extern const UIConstraints default_constraints;
typedef struct Rect {
Vec2f pos;
Sizef size;
} Rect;
typedef struct UI {
bool popup_open;
UiIdHash popup_parent_hash;
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Rect popup_rect;
UIConstraints popup_parent_constraints;
Color *popup_revert_color;
UiIdHash active_element;
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} UI;
typedef enum ButtonState {
BUTTON_STATE_ACTIVE,
BUTTON_STATE_INACTIVE,
BUTTON_STATE_DISABLED,
} ButtonState;
typedef struct UiStyle {
Color bg_color;
Color fg_color;
f32 border_radius;
Alignment align;
} UiStyle;
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int init_ui(const char* font_path);
void set_parent_constraint(UIConstraints *constraints, UIConstraints *parent_constraints);
void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_y_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_width_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_height_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_rotation_constraint(UIConstraints *constraints, float angle_d);
void apply_constraints(UIConstraints *constraints, Vec2f *pos, Sizef *size); // internal
void apply_alignment(Alignment align, UIConstraints *constraints, Vec2f *pos, Sizef size); // internal
bool inside_rect(Rect *rect, Vec2 *point); // internal
void draw_quad(UIConstraints *constraints, const UiStyle style);
void draw_circle(UIConstraints *constraints, const UiStyle style);
void draw_triangle(UIConstraints *constraints, const UiStyle style);
bool draw_button_with_location(const char* file, int line, UIConstraints *constraints, const char *text, UiStyle style, ButtonState state);
bool draw_icon_button_with_location(const char* file, int line, UIConstraints *constraints, const TextureId icon_tex_id, UiStyle style, ButtonState state);
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void draw_color_picker_popup(UIConstraints *picker_button_con);
void draw_color_picker_with_location_and_id(u32 id, const char *file, int line, UIConstraints *constraints, Color *color, Alignment align, ButtonState state);
#define draw_button(constraints, text, style, state) draw_button_with_location(__FILE__, __LINE__, constraints, text, style, state)
#define draw_icon_button(constraints, icon_tex_id, style, state) draw_icon_button_with_location(__FILE__, __LINE__, constraints, icon_tex_id, style, state)
#define draw_color_picker(constraints, color, align, state) draw_color_picker_with_location_and_id(0, __FILE__, __LINE__, constraints, color, align, state)
#define draw_color_picker_with_id(id, constraints, color, align, state) draw_color_picker_with_location_and_id(id, __FILE__, __LINE__, constraints, color, align, state)