ui: better objects table. better font. keybinds window. update fps every 100ms instead of every frame

This commit is contained in:
2023-10-30 06:22:01 +02:00
parent 5eaefd9aab
commit dc2197ab08
6 changed files with 259 additions and 73 deletions
+1
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@@ -2,3 +2,4 @@
3rdparty/*/target 3rdparty/*/target
models/**/* models/**/*
3dobs.log
+2
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@@ -32,5 +32,7 @@
- [x] Toggle for dis/allowing the one instance option - [x] Toggle for dis/allowing the one instance option
- [x] Show how much memory each loaded model is using - [x] Show how much memory each loaded model is using
- [ ] Move the invisible point lights to be around selected object from all sides so it's nicely illuminated - [ ] Move the invisible point lights to be around selected object from all sides so it's nicely illuminated
- [x] Shortcuts/keybinds window under the 'Help' menu item
- [ ] Texture support
- [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later) - [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later)
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+93
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@@ -0,0 +1,93 @@
Copyright 2017 The Exo Project Authors (https://github.com/NDISCOVER/Exo-1.0)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
+10 -1
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@@ -156,6 +156,8 @@ fn main() -> anyhow::Result<(), Box<dyn std::error::Error>> {
utils::import_models_from_paths(&args_paths, &mut state); utils::import_models_from_paths(&args_paths, &mut state);
} }
let mut time_since_last_frame_acc = 0.0;
// main loop // main loop
while !window.should_close() { while !window.should_close() {
let current_frame = glfw.get_time() as f32; let current_frame = glfw.get_time() as f32;
@@ -166,6 +168,13 @@ fn main() -> anyhow::Result<(), Box<dyn std::error::Error>> {
state.camera.update_speed(delta_time); state.camera.update_speed(delta_time);
time_since_last_frame_acc += delta_time;
if time_since_last_frame_acc >= 0.1 {
state.fps = 1.0 / delta_time;
time_since_last_frame_acc = 0.0;
}
// camera matrices // camera matrices
let view_mat = glm::ext::look_at(state.camera.position, state.camera.position + state.camera.front, state.camera.up); let view_mat = glm::ext::look_at(state.camera.position, state.camera.position + state.camera.front, state.camera.up);
let projection_mat = glm::ext::perspective(glm::radians(state.camera.fov), state.viewport_size[0] / state.viewport_size[1], 0.01, 200.0); let projection_mat = glm::ext::perspective(glm::radians(state.camera.fov), state.viewport_size[0] / state.viewport_size[1], 0.01, 200.0);
@@ -270,7 +279,7 @@ fn main() -> anyhow::Result<(), Box<dyn std::error::Error>> {
gl::Clear(gl::COLOR_BUFFER_BIT); gl::Clear(gl::COLOR_BUFFER_BIT);
gl::Disable(gl::DEPTH_TEST); gl::Disable(gl::DEPTH_TEST);
gl::Disable(gl::BLEND); gl::Disable(gl::BLEND);
ui::draw_ui(&mut imgui, &renderer, &glfw_platform, &mut window, &mut state, delta_time, &mut last_cursor, scene_texture); ui::draw_ui(&mut imgui, &renderer, &glfw_platform, &mut window, &mut state, &mut last_cursor, scene_texture);
glfw.poll_events(); glfw.poll_events();
window.swap_buffers(); window.swap_buffers();
+153 -72
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@@ -16,6 +16,7 @@ pub struct State {
pub show_console: bool, pub show_console: bool,
pub show_help_menu_about: bool, pub show_help_menu_about: bool,
pub show_settings: bool, pub show_settings: bool,
pub show_keybinds: bool,
pub is_cursor_captured: bool, pub is_cursor_captured: bool,
pub can_capture_cursor: bool, pub can_capture_cursor: bool,
pub draw_grid: bool, pub draw_grid: bool,
@@ -29,6 +30,7 @@ pub struct State {
pub viewport_size: [f32; 2], pub viewport_size: [f32; 2],
pub logger: logger::WritableLog, pub logger: logger::WritableLog,
pub settings: Settings, pub settings: Settings,
pub fps: f32,
} }
impl Default for State { impl Default for State {
@@ -38,6 +40,7 @@ impl Default for State {
show_console: false, show_console: false,
show_help_menu_about: false, show_help_menu_about: false,
show_settings: false, show_settings: false,
show_keybinds: false,
first_frame_drawn: false, first_frame_drawn: false,
is_cursor_captured: false, is_cursor_captured: false,
can_capture_cursor: false, can_capture_cursor: false,
@@ -51,6 +54,7 @@ impl Default for State {
viewport_size: [0.0, 0.0], viewport_size: [0.0, 0.0],
logger: logger::WritableLog::default(), logger: logger::WritableLog::default(),
settings: Settings::default(), settings: Settings::default(),
fps: 0.0,
} }
} }
} }
@@ -76,12 +80,20 @@ pub fn init_imgui(window: &mut glfw::Window) -> (imgui::Context, imgui_glfw_supp
glfw_platform.attach_window( glfw_platform.attach_window(
imgui.io_mut(), imgui.io_mut(),
&window, &window,
imgui_glfw_support::HiDpiMode::Rounded imgui_glfw_support::HiDpiMode::Default
); );
imgui imgui
.fonts() .fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]); .add_font(&[imgui::FontSource::TtfData {
data: include_bytes!("../../assets/fonts/Exo-Regular.ttf"),
size_pixels: 20.0,
config: Some(imgui::FontConfig {
oversample_h: 3,
pixel_snap_h: true,
..imgui::FontConfig::default()
})
}]);
imgui.io_mut().font_global_scale = (1.0 / glfw_platform.hidpi_factor()) as f32; imgui.io_mut().font_global_scale = (1.0 / glfw_platform.hidpi_factor()) as f32;
@@ -107,7 +119,7 @@ pub fn import_model(state: &mut State) {
utils::import_models_from_paths(&models, state); utils::import_models_from_paths(&models, state);
} }
pub fn draw_main_menu_bar(ui: &imgui::Ui, state: &mut State, window: &mut glfw::Window, delta_time: f32) { pub fn draw_main_menu_bar(ui: &imgui::Ui, state: &mut State, window: &mut glfw::Window) {
ui.main_menu_bar(|| { ui.main_menu_bar(|| {
ui.menu("File", || { ui.menu("File", || {
if ui.menu_item_config("Import Model(s)").shortcut("Ctrl+O").build() { if ui.menu_item_config("Import Model(s)").shortcut("Ctrl+O").build() {
@@ -124,20 +136,48 @@ pub fn draw_main_menu_bar(ui: &imgui::Ui, state: &mut State, window: &mut glfw::
if ui.menu_item_config("Show Grid").selected(state.draw_grid).build() { if ui.menu_item_config("Show Grid").selected(state.draw_grid).build() {
state.draw_grid = !state.draw_grid; state.draw_grid = !state.draw_grid;
} }
if ui.menu_item_config("Draw Bounding Box").selected(state.draw_aabb).build() {
state.draw_aabb = !state.draw_aabb;
}
}); });
ui.menu("Help", || { ui.menu("Help", || {
if ui.menu_item_config("Keybinds").selected(state.show_keybinds).build() {
state.show_keybinds = !state.show_keybinds;
}
if ui.menu_item_config("About").selected(state.show_help_menu_about).build() { if ui.menu_item_config("About").selected(state.show_help_menu_about).build() {
state.show_help_menu_about = !state.show_help_menu_about; state.show_help_menu_about = !state.show_help_menu_about;
} }
}); });
let mem = state.objects.iter().fold(0 as usize, |acc, m| acc + m.mem_usage) as f32; let mem = state.objects.iter().fold(0 as usize, |acc, m| acc + m.mem_usage) as f32;
let mem_fps = format!("Mem: {:.1}MB | FPS: {:.1}", mem / (1024.0 * 1024.0), 1.0 / delta_time); let mem_fps = format!("Mem: {:.1}MB | FPS: {:.1}", mem / (1024.0 * 1024.0), state.fps);
let avail_size = [*ui.content_region_avail().get(0).unwrap() - ui.calc_text_size(&mem_fps)[0], 0.0]; let avail_size = [*ui.content_region_avail().get(0).unwrap() - ui.calc_text_size(&mem_fps)[0], 0.0];
ui.dummy(avail_size); ui.dummy(avail_size);
ui.text(&mem_fps); ui.text(&mem_fps);
}); });
} }
fn draw_about_window(ui: &imgui::Ui, state: &mut State) {
if !state.show_help_menu_about {
return;
}
let display_size = ui.io().display_size;
ui.window("About")
.resizable(false)
.movable(false)
.opened(&mut state.show_help_menu_about)
.position([display_size[0] / 2.0, display_size[1] / 2.0], imgui::Condition::Always)
.position_pivot([0.5, 0.5])
.build(|| {
ui.text("3dobs - 3D Object Browser");
ui.text(format!("Version: {}-{}", env!("CARGO_PKG_VERSION"), env!("GIT_HASH")));
ui.text(format!("{}", env!("CARGO_PKG_DESCRIPTION")));
ui.spacing();
ui.spacing();
ui.text(format!("Made by: {}", env!("CARGO_PKG_AUTHORS")));
});
}
pub fn draw_settings_window(ui: &imgui::Ui, state: &mut State) { pub fn draw_settings_window(ui: &imgui::Ui, state: &mut State) {
if !state.show_settings { if !state.show_settings {
return; return;
@@ -145,9 +185,9 @@ pub fn draw_settings_window(ui: &imgui::Ui, state: &mut State) {
let display_size = ui.io().display_size; let display_size = ui.io().display_size;
ui.window("Settings") ui.window("Settings")
.size([500.0, 100.0], imgui::Condition::FirstUseEver)
.opened(&mut state.show_settings) .opened(&mut state.show_settings)
.position([display_size[0] / 2.0, display_size[1] / 2.0], imgui::Condition::FirstUseEver) .movable(false)
.position([display_size[0] / 2.0, display_size[1] / 2.0], imgui::Condition::Always)
.position_pivot([0.5, 0.5]) .position_pivot([0.5, 0.5])
.build(|| { .build(|| {
if ui.checkbox("Only allow one program instance (Reboot required when enabling)", &mut state.settings.one_instance) { if ui.checkbox("Only allow one program instance (Reboot required when enabling)", &mut state.settings.one_instance) {
@@ -156,6 +196,58 @@ pub fn draw_settings_window(ui: &imgui::Ui, state: &mut State) {
}); });
} }
fn draw_keybinds_window(ui: &imgui::Ui, state: &mut State) {
if !state.show_keybinds {
return;
}
let display_size = ui.io().display_size;
ui.window("Keybinds")
.opened(&mut state.show_keybinds)
.resizable(false)
.movable(false)
.position([display_size[0] / 2.0, display_size[1] / 2.0], imgui::Condition::Always)
.position_pivot([0.5, 0.5])
.build(|| {
if let Some(..) = ui.begin_table_with_sizing("Keybinds Table", 2, imgui::TableFlags::SIZING_STRETCH_SAME, [0.0, 0.0], 0.0) {
ui.table_next_column();
ui.text_colored([0.7, 0.7, 0.6, 1.0], "Key");
ui.table_next_column();
ui.text_colored([0.7, 0.7, 0.6, 1.0], "Action");
ui.table_next_column();
ui.text("Ctrl + O | Drag & Drop");
ui.table_next_column();
ui.text("Import Model(s)");
ui.table_next_column();
ui.text("Ctrl + Q");
ui.table_next_column();
ui.text("Quit");
ui.table_next_column();
ui.text("Left Mouse Button");
ui.table_next_column();
ui.text("Rotate object");
ui.table_next_column();
ui.text("Scroll");
ui.table_next_column();
ui.text("Zoom camera");
ui.table_next_column();
ui.text("Left Shift");
ui.table_next_column();
ui.text("Pan camera");
ui.table_next_column();
ui.text("Left Ctrl");
ui.table_next_column();
ui.text("Increase camera movement speed");
}
});
}
fn draw_transformations(ui: &imgui::Ui, mesh: &mut mesh::Mesh) { fn draw_transformations(ui: &imgui::Ui, mesh: &mut mesh::Mesh) {
imgui::Drag::new("###XPos") imgui::Drag::new("###XPos")
.range(f32::NEG_INFINITY, f32::INFINITY) .range(f32::NEG_INFINITY, f32::INFINITY)
@@ -172,16 +264,6 @@ fn draw_transformations(ui: &imgui::Ui, mesh: &mut mesh::Mesh) {
.speed(0.1) .speed(0.1)
.display_format("Z: %.3f") .display_format("Z: %.3f")
.build(ui, &mut mesh.position.z); .build(ui, &mut mesh.position.z);
imgui::Drag::new("Scale")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(0.1)
.display_format("%.7f")
.build_array(ui, mesh.scale.as_array_mut());
imgui::Drag::new("Rotation")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(1.0)
.display_format("%.2f")
.build_array(ui, mesh.rotation.as_array_mut());
} }
fn draw_mesh_hierarchy(ui: &imgui::Ui, mesh: &mut mesh::Mesh, i: usize) { fn draw_mesh_hierarchy(ui: &imgui::Ui, mesh: &mut mesh::Mesh, i: usize) {
@@ -198,27 +280,25 @@ fn draw_mesh_hierarchy(ui: &imgui::Ui, mesh: &mut mesh::Mesh, i: usize) {
} }
fn draw_object_hierarchy(ui: &imgui::Ui, state: &mut State, idx: usize) -> bool { fn draw_object_hierarchy(ui: &imgui::Ui, state: &mut State, idx: usize) -> bool {
let object = &mut state.objects[idx]; ui.table_next_column();
if let Some(..) = ui.begin_table_with_sizing("Objects Table", 2, imgui::TableFlags::SIZING_STRETCH_PROP, [0.0, 0.0], 0.0) { if ui.checkbox(format!("###{}", state.objects[idx].id), &mut (Some(state.objects[idx].id) == state.active_model)) {
ui.table_next_row(); state.objects[idx].reset_rotation();
ui.table_next_column(); state.active_model = Some(state.objects[idx].id);
ui.tree_node_config(format!("{} ({:.1}MB)###{}", object.name.as_str(), object.mem_usage as f32 / (1024.0 * 1024.0), idx)) state.camera.focus_on_selected_model(state.active_model, &state.objects);
.build(|| { }
for (j, mesh) in &mut object.meshes.iter_mut().enumerate() {
draw_mesh_hierarchy(ui, mesh, j);
}
});
ui.table_next_column(); ui.table_next_column();
if ui.small_button(format!("X###{}-{}", object.name.as_str(), idx)) { ui.tree_node_config(format!("{} ({:.1}MB)###{}", state.objects[idx].name.as_str(), state.objects[idx].mem_usage as f32 / (1024.0 * 1024.0), idx))
info!("Removing object {}", object.name); .build(|| {
return true; for (j, mesh) in &mut state.objects[idx].meshes.iter_mut().enumerate() {
} draw_mesh_hierarchy(ui, mesh, j);
if ui.checkbox("Selected", &mut (Some(state.objects[idx].id) == state.active_model)) { }
state.objects[idx].reset_rotation(); });
state.active_model = Some(state.objects[idx].id);
state.camera.focus_on_selected_model(state.active_model, &state.objects); ui.table_next_column();
} if ui.small_button(format!("X###{}-{}", state.objects[idx].name.as_str(), idx)) {
info!("Removing object {}", state.objects[idx].name);
return true;
} }
return false; return false;
@@ -230,19 +310,40 @@ fn draw_objects_window(ui: &imgui::Ui, state: &mut State) {
.build(|| { .build(|| {
let mut i = 0; let mut i = 0;
while i < state.objects.len() { if let Some(..) = ui.begin_table_with_sizing("Objects Table", 3, imgui::TableFlags::SIZING_FIXED_FIT, [0.0, 0.0], 0.0) {
if draw_object_hierarchy(ui, state, i) { ui.table_setup_column_with(imgui::TableColumnSetup {
let selected_obj_id = state.objects[i].id; name: "",
state.objects.remove(i); flags: imgui::TableColumnFlags::empty(),
if state.active_model == Some(selected_obj_id) { init_width_or_weight: 30.0,
let model = state.objects.last_mut().map(|m| m.reset_rotation()); user_id: imgui::Id::default(),
state.active_model = model.and_then(|o| Some(o.id)); });
state.camera.focus_on_selected_model(state.active_model, &state.objects); ui.table_setup_column_with(imgui::TableColumnSetup {
} name: "",
continue; flags: imgui::TableColumnFlags::WIDTH_STRETCH,
} init_width_or_weight: 0.0,
user_id: imgui::Id::default(),
});
ui.table_setup_column_with(imgui::TableColumnSetup {
name: "",
flags: imgui::TableColumnFlags::empty(),
init_width_or_weight: 20.0,
user_id: imgui::Id::default(),
});
i = i + 1; while i < state.objects.len() {
if draw_object_hierarchy(ui, state, i) {
let selected_obj_id = state.objects[i].id;
state.objects.remove(i);
if state.active_model == Some(selected_obj_id) {
let model = state.objects.last_mut().map(|m| m.reset_rotation());
state.active_model = model.and_then(|o| Some(o.id));
state.camera.focus_on_selected_model(state.active_model, &state.objects);
}
continue;
}
i = i + 1;
}
} }
}); });
} }
@@ -252,7 +353,7 @@ fn draw_console(ui: &imgui::Ui, state: &mut State) {
.size([500.0, 200.0], imgui::Condition::FirstUseEver) .size([500.0, 200.0], imgui::Condition::FirstUseEver)
.build(|| { .build(|| {
ui.child_window("###ConsoleHistory") ui.child_window("###ConsoleHistory")
.size([0.0, -27.0]) .size([0.0, -35.0])
.build(|| { .build(|| {
for line in state.logger.arc.read().unwrap().history.iter() { for line in state.logger.arc.read().unwrap().history.iter() {
let style = ui.push_style_color(imgui::StyleColor::Text, line.level); let style = ui.push_style_color(imgui::StyleColor::Text, line.level);
@@ -384,8 +485,6 @@ fn draw_viewport(ui: &imgui::Ui, state: &mut State, texture: u32) {
ui.same_line(); ui.same_line();
ui.checkbox("Wireframe", &mut state.wireframe); ui.checkbox("Wireframe", &mut state.wireframe);
ui.same_line(); ui.same_line();
ui.checkbox("Bounding box", &mut state.draw_aabb);
ui.same_line();
ui.checkbox("FOV zoom", &mut state.fov_zoom); ui.checkbox("FOV zoom", &mut state.fov_zoom);
ui.same_line(); ui.same_line();
ui.set_next_item_width(150.0); ui.set_next_item_width(150.0);
@@ -418,39 +517,21 @@ pub fn draw_ui(
glfw_platform: &imgui_glfw_support::GlfwPlatform, glfw_platform: &imgui_glfw_support::GlfwPlatform,
window: &mut glfw::Window, window: &mut glfw::Window,
state: &mut State, state: &mut State,
delta_time: f32,
last_cursor: &mut Option<imgui::MouseCursor>, last_cursor: &mut Option<imgui::MouseCursor>,
scene_fb_texture: u32, scene_fb_texture: u32,
) { ) {
glfw_platform.prepare_frame(imgui.io_mut(), window).expect("Failed to prepare imgui frame"); glfw_platform.prepare_frame(imgui.io_mut(), window).expect("Failed to prepare imgui frame");
let display_size = imgui.io().display_size;
let ui = imgui.new_frame(); let ui = imgui.new_frame();
create_initial_docking(ui, state); create_initial_docking(ui, state);
draw_main_menu_bar(ui, state, window, delta_time); draw_main_menu_bar(ui, state, window);
if state.show_help_menu_about {
ui.window("About")
.size([300.0, 150.0], imgui::Condition::FirstUseEver)
.resizable(false)
.movable(false)
.opened(&mut state.show_help_menu_about)
.position([display_size[0] / 2.0, display_size[1] / 2.0], imgui::Condition::Always)
.position_pivot([0.5, 0.5])
.build(|| {
ui.text("3dobs - 3D Object Browser");
ui.text(format!("Version: {}-{}", env!("CARGO_PKG_VERSION"), env!("GIT_HASH")));
ui.text(format!("{}", env!("CARGO_PKG_DESCRIPTION")));
ui.spacing();
ui.spacing();
ui.text(format!("Made by: {}", env!("CARGO_PKG_AUTHORS")));
});
}
draw_viewport(ui, state, scene_fb_texture); draw_viewport(ui, state, scene_fb_texture);
draw_objects_window(ui, state); draw_objects_window(ui, state);
draw_console(ui, state); draw_console(ui, state);
draw_about_window(ui, state);
draw_keybinds_window(ui, state);
draw_settings_window(ui, state); draw_settings_window(ui, state);
ui.end_frame_early(); ui.end_frame_early();