importer/obj: basic material handling. dont panic when encountering v/vt components

This commit is contained in:
2023-10-21 04:19:29 +03:00
committed by Illusion
parent 421c7f5db3
commit c20f485d1b
5 changed files with 281 additions and 75 deletions
+1
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@@ -26,5 +26,6 @@
- only select the last one if we removed the selected model
- [x] Use filename for the root node
- [x] Ship shaders directly in the executable
- [ ] Have the program accept model files as CLI args
- [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later)
+69 -2
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@@ -1,14 +1,81 @@
mod obj;
use std::path::PathBuf;
use std::{path::PathBuf, collections::HashMap};
use crate::{mesh::Vertex, aabb::AABB};
#[derive(Debug, Clone)]
pub enum TextureType {
Ambient,
Diffuse,
Specular,
SpecularHighlight,
Bump,
Displacement,
Decal,
Reflection,
Emissive
}
#[derive(Debug, Clone)]
pub struct Material {
pub name: String,
pub ambient_color: glm::Vec3,
pub diffuse_color: glm::Vec3,
pub specular_color: glm::Vec3,
pub specular_exponent: f32,
pub opacity: f32,
pub textures: HashMap<String, TextureType>,
}
impl Material {
fn new(name: String, ambient: glm::Vec3, diffuse: glm::Vec3, specular: glm::Vec3, shininess: f32, opacity: f32, textures: HashMap<String, TextureType>) -> Self {
Self {
name,
ambient_color: ambient,
diffuse_color: diffuse,
specular_color: specular,
specular_exponent: shininess,
opacity,
textures
}
}
}
impl Default for Material {
fn default() -> Self {
Self {
name: "default_mat".to_string(),
ambient_color: glm::vec3(0.4, 0.4, 0.4),
diffuse_color: glm::vec3(0.7, 0.7, 0.7),
specular_color: glm::vec3(0.1, 0.1, 0.1),
specular_exponent: 32.0,
opacity: 1.0,
textures: HashMap::new()
}
}
}
impl std::fmt::Display for Material {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(
f,
"Ambient: {:?}\nDiffuse: {:?}\nSpecular: {:?}\nShininess: {}\nOpacity: {}",
self.ambient_color,
self.diffuse_color,
self.specular_color,
self.specular_exponent,
self.opacity
)
}
}
#[derive(Debug)]
pub struct ObjMesh {
pub name: String,
pub vertices: Vec<Vertex>,
pub indices: Vec<u32>,
pub material: Option<Material>,
}
#[derive(Debug)]
@@ -26,6 +93,6 @@ pub fn load_from_file(path: &PathBuf) -> Result<Object, Box<dyn std::error::Erro
// if no extension, then test for binary STL magic bytes
// if no magic bytes, then try to guess based on the first line of text in the file
let obj = obj::load_obj(file)?;
let obj = obj::load_obj(path, file)?;
Ok(obj)
}
+201 -35
View File
@@ -1,10 +1,10 @@
use std::io::{BufReader, BufRead};
use std::{io::{BufReader, BufRead}, collections::HashMap, path::PathBuf};
use crate::{mesh::Vertex, aabb::AABB, importer::ObjMesh, importer::Object};
use crate::{mesh::Vertex, aabb::AABB, importer::ObjMesh, importer::Object, importer::Material};
const BUF_CAP: usize = 1024 * 128; // 128 Kilobytes
enum Token {
enum ObjToken {
Object,
Group,
Vertex,
@@ -18,26 +18,141 @@ enum Token {
MaterialUsage,
}
impl Token {
fn from_str<'a>(s: &'a str) -> Option<Token> {
impl ObjToken {
fn from_str<'a>(s: &'a str) -> Option<ObjToken> {
match s {
"o" => Some(Token::Object),
"g" => Some(Token::Group),
"v" => Some(Token::Vertex),
"vn" => Some(Token::Normal),
"vt" => Some(Token::TexCoord),
"f" => Some(Token::Face),
"p" => Some(Token::Point),
"l" => Some(Token::Line),
"s" => Some(Token::SmoothShading),
"mtllib" => Some(Token::MaterialLib),
"usemtl" => Some(Token::MaterialUsage),
"o" => Some(ObjToken::Object),
"g" => Some(ObjToken::Group),
"v" => Some(ObjToken::Vertex),
"vn" => Some(ObjToken::Normal),
"vt" => Some(ObjToken::TexCoord),
"f" => Some(ObjToken::Face),
"p" => Some(ObjToken::Point),
"l" => Some(ObjToken::Line),
"s" => Some(ObjToken::SmoothShading),
"mtllib" => Some(ObjToken::MaterialLib),
"usemtl" => Some(ObjToken::MaterialUsage),
_ => None,
}
}
}
pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
enum MtlToken {
NewMaterial,
AmbientColor,
DiffuseColor,
SpecularColor,
Emissive,
SpecularExponent,
Refraction,
Opacity,
AmbientTexture,
DiffuseTexture,
SpecularTexture,
SpecularHighlightTexture,
EmissiveTexture,
BumpTexture,
DisplacementTexture,
DecalTexture,
ReflectionTexture,
}
impl MtlToken {
fn from_str(s: &str) -> Option<MtlToken> {
match s {
"newmtl" => Some(MtlToken::NewMaterial),
"Ka" => Some(MtlToken::AmbientColor),
"Kd" => Some(MtlToken::DiffuseColor),
"Ks" => Some(MtlToken::SpecularColor),
"Ke" => Some(MtlToken::Emissive),
"Ns" => Some(MtlToken::SpecularExponent),
"Ni" => Some(MtlToken::Refraction),
"d" => Some(MtlToken::Opacity),
"map_Ka" => Some(MtlToken::AmbientTexture),
"map_Kd" => Some(MtlToken::DiffuseTexture),
"map_Ks" => Some(MtlToken::SpecularTexture),
"map_Ns" => Some(MtlToken::SpecularHighlightTexture),
"map_Ke" => Some(MtlToken::EmissiveTexture),
"map_bump" => Some(MtlToken::BumpTexture),
"map_d" => Some(MtlToken::DisplacementTexture),
"decal" => Some(MtlToken::DecalTexture),
"refl" => Some(MtlToken::ReflectionTexture),
_ => None,
}
}
}
fn parse_mtl(path: &PathBuf) -> Result<HashMap<String, Material>, Box<dyn std::error::Error>> {
let file = std::fs::File::open(path)?;
let reader = BufReader::with_capacity(BUF_CAP, file);
let mut material_name = String::new();
let mut materials: HashMap<String, Material> = HashMap::new();
let mut material;
let mut ambient = glm::vec3(0.0, 0.0, 0.0);
let mut diffuse = glm::vec3(0.0, 0.0, 0.0);
let mut specular = glm::vec3(0.0, 0.0, 0.0);
let mut shininess = 32.0;
let mut opacity = 1.0;
for line in reader.lines() {
let line = line?;
// skip empty lines and comments
if line.is_empty() || line.chars().nth(0).is_some_and(|c| c == '#') {
continue;
}
let mut iter = line.split_ascii_whitespace();
let first = iter.next();
if let Some(token) = first {
match MtlToken::from_str(token) {
Some(MtlToken::NewMaterial) => {
if !material_name.is_empty() {
material = Material::new(material_name.clone(), ambient, diffuse, specular, shininess, opacity, HashMap::new());
materials.insert(material_name, material);
}
material_name = iter.next().unwrap().to_string();
}
Some(MtlToken::AmbientColor) => {
let r = iter.next().unwrap().parse::<f32>().unwrap();
let g = iter.next().unwrap().parse::<f32>().unwrap();
let b = iter.next().unwrap().parse::<f32>().unwrap();
ambient = glm::vec3(r, g, b);
}
Some(MtlToken::DiffuseColor) => {
let r = iter.next().unwrap().parse::<f32>().unwrap();
let g = iter.next().unwrap().parse::<f32>().unwrap();
let b = iter.next().unwrap().parse::<f32>().unwrap();
diffuse = glm::vec3(r, g, b);
}
Some(MtlToken::SpecularColor) => {
let r = iter.next().unwrap().parse::<f32>().unwrap();
let g = iter.next().unwrap().parse::<f32>().unwrap();
let b = iter.next().unwrap().parse::<f32>().unwrap();
specular = glm::vec3(r, g, b);
}
Some(MtlToken::SpecularExponent) => {
shininess = iter.next().unwrap().parse::<f32>().unwrap();
}
Some(MtlToken::Opacity) => {
opacity = iter.next().unwrap().parse::<f32>().unwrap();
}
Some(MtlToken::DiffuseTexture) => {
// TODO: textures
}
_ => { println!("Unhandled material token: {}", token) },
}
}
}
material = Material::new(material_name.clone(), ambient, diffuse, specular, shininess, opacity, HashMap::new());
materials.insert(material_name, material);
Ok(materials)
}
pub fn load_obj(obj_path: &PathBuf, file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
let now = std::time::Instant::now();
let reader = BufReader::with_capacity(BUF_CAP, file);
let mut object_name = String::new();
@@ -49,6 +164,8 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
let mut indices = Vec::new();
let mut tex_coords = Vec::new();
let mut meshes = Vec::new();
let mut materials: HashMap<String, Material> = HashMap::new();
let mut current_material: Option<Material> = None;
let mut min_aabb = glm::vec3(std::f32::MAX, std::f32::MAX, std::f32::MAX);
let mut max_aabb = glm::vec3(std::f32::MIN, std::f32::MIN, std::f32::MIN);
@@ -62,8 +179,8 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
let mut iter = line.split_ascii_whitespace();
let first = iter.next();
if let Some(token) = first {
match Token::from_str(token) {
Some(Token::Object) => {
match ObjToken::from_str(token) {
Some(ObjToken::Object) => {
let name = {
if current_mesh_name.is_empty() {
object_name.clone()
@@ -76,6 +193,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
name,
vertices: vertices.clone(),
indices: indices.clone(),
material: current_material.clone()
});
}
vertices.clear();
@@ -84,7 +202,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
object_name = iter.next().unwrap_or("").to_string();
}
Some(Token::Group) => {
Some(ObjToken::Group) => {
let name = {
if current_mesh_name.is_empty() {
object_name.clone()
@@ -97,6 +215,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
name,
vertices: vertices.clone(),
indices: indices.clone(),
material: current_material.clone()
});
}
vertices.clear();
@@ -105,7 +224,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
current_mesh_name = iter.next().unwrap_or("default_mesh").to_string();
}
Some(Token::Vertex) => {
Some(ObjToken::Vertex) => {
let mut iter = iter
.take(3)
.map(|i| i.parse::<f32>().unwrap());
@@ -138,7 +257,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
}
}
Some(Token::Normal) => {
Some(ObjToken::Normal) => {
let mut iter = iter
.take(3)
.map(|i| i.parse::<f32>().unwrap());
@@ -147,7 +266,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
let z = iter.next().unwrap();
normals.push(glm::vec3(x, y, z));
}
Some(Token::TexCoord) => {
Some(ObjToken::TexCoord) => {
let mut iter = iter
.take(2)
.map(|i| i.parse::<f32>().unwrap());
@@ -155,16 +274,20 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
let v = iter.next().unwrap();
tex_coords.push(glm::vec2(u, v));
}
Some(Token::Face) => {
Some(ObjToken::Face) => {
// TODO: vertex indices can be negative
let face = iter.collect::<Vec<_>>();
let mut calculated_normal = glm::vec3(0.0, 0.0, 0.0);
if normals.is_empty() {
let part0 = face[0].split("/").next().unwrap();
let part1 = face[1].split("/").next().unwrap();
let part2 = face[2].split("/").next().unwrap();
calculated_normal = glm::normalize(glm::cross(
temp_vertices[face[1].parse::<i32>().unwrap() as usize - 1] - temp_vertices[face[0].parse::<i32>().unwrap() as usize - 1],
temp_vertices[face[2].parse::<i32>().unwrap() as usize - 1] - temp_vertices[face[0].parse::<i32>().unwrap() as usize - 1]
temp_vertices[part1.parse::<i32>().unwrap() as usize - 1] - temp_vertices[part0.parse::<i32>().unwrap() as usize - 1],
temp_vertices[part2.parse::<i32>().unwrap() as usize - 1] - temp_vertices[part0.parse::<i32>().unwrap() as usize - 1]
));
}
@@ -178,7 +301,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
normal: *normals.get(normal as usize).unwrap(),
tex_coords: glm::vec2(0.0, 0.0)
});
} else if vert.contains("/") {
} else if vert.matches("/").count() == 2 {
let mut it = vert.split("/");
let vertex = it.next().unwrap().parse::<i32>().unwrap() - 1;
let t_coords = it.next().unwrap().parse::<i32>().unwrap() - 1;
@@ -188,6 +311,15 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
normal: *normals.get(normal as usize).unwrap(),
tex_coords: *tex_coords.get(t_coords as usize).unwrap()
});
} else if vert.matches("/").count() == 1 {
let mut it = vert.split("/");
let vertex = it.next().unwrap().parse::<i32>().unwrap() - 1;
let t_coords = it.next().unwrap().parse::<i32>().unwrap() - 1;
vertices.push(Vertex{
position: *temp_vertices.get(vertex as usize).unwrap(),
normal: calculated_normal,
tex_coords: *tex_coords.get(t_coords as usize).unwrap()
});
} else {
let vert = vert.parse::<i32>().unwrap() - 1;
vertices.push(Vertex{
@@ -207,15 +339,48 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
indices_counter += face.len() as u32;
}
Some(Token::MaterialLib) => {
// TODO: handle material file
Some(ObjToken::MaterialLib) => {
let material_path = obj_path.parent().unwrap().join(iter.next().unwrap_or(""));
let new_materials = parse_mtl(&material_path);
match new_materials {
Ok(m) => {
materials.extend(m);
},
Err(e) => {
eprintln!("Failed to parse mtl file {:?}: {}", material_path, e);
}
Some(Token::MaterialUsage) => {
// TODO: handle material usage
// this can be used multiple times before f is mentioned
// to apply the material to those faces after it
}
_ => {},
}
Some(ObjToken::MaterialUsage) => {
// Split into meshes by material usage
let name = {
if current_mesh_name.is_empty() && !object_name.is_empty() {
object_name.clone()
} else if !current_mesh_name.is_empty() {
current_mesh_name.clone()
} else {
"default_mesh".to_string()
}
};
if !vertices.is_empty() {
meshes.push(ObjMesh{
name,
vertices: vertices.clone(),
indices: indices.clone(),
material: current_material.clone()
});
}
vertices.clear();
indices.clear();
indices_counter = 0;
let mat_name = iter.next().unwrap_or("").to_string();
current_material = materials.get(&mat_name).cloned();
}
Some(ObjToken::Line) | Some(ObjToken::Point) => {
// we don't handle lines or points
}
_ => { println!("Unhandled obj token: {}", token) },
}
}
}
@@ -236,6 +401,7 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
name: mesh_name,
vertices: vertices.clone(),
indices: indices.clone(),
material: current_material
});
let aabb = AABB::new(min_aabb, max_aabb);
@@ -243,6 +409,6 @@ pub fn load_obj(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error
Ok(Object{
name: object_name,
meshes,
aabb
aabb,
})
}
+7 -33
View File
@@ -1,7 +1,7 @@
use glad_gl::gl;
use anyhow::Result;
use crate::{shader::Shader, utils};
use crate::{shader::Shader, utils, importer::Material};
fn decompose_mat(matrix: &mut glm::Mat4) -> (glm::Vec3, glm::Vec3, glm::Vec3) {
let pos = glm::vec3(matrix.c0.w, matrix.c1.w, matrix.c2.w);
@@ -89,7 +89,7 @@ pub struct Mesh {
}
impl Mesh {
pub fn new(name: &str, vertices: Vec<Vertex>, indices: Vec<u32>) -> Mesh {
pub fn new(name: &str, vertices: Vec<Vertex>, indices: Vec<u32>, material: Option<Material>) -> Mesh {
let mut vao = 0;
let mut vbo = 0;
let mut ebo = 0;
@@ -129,7 +129,7 @@ impl Mesh {
vertices,
indices,
// textures,
material: Material::new("default".to_string(), glm::vec3(0.4, 0.4, 0.4), glm::vec3(0.7, 0.7, 0.7), glm::vec3(0.1, 0.1, 0.1), 32.0),
material: material.unwrap_or_default(),
vbo,
vao,
ebo,
@@ -151,10 +151,10 @@ impl Mesh {
let model_mat = glm::ext::translate(&model_mat, glm::vec3(self.position.x, self.position.y, self.position.z));
shader.set_mat4fv("model", &model_mat);
shader.set_3fv("material.ambient", self.material.ambient);
shader.set_3fv("material.diffuse", self.material.diffuse);
shader.set_3fv("material.specular", self.material.specular);
shader.set_float("material.shininess", self.material.shininess);
shader.set_3fv("material.ambient", self.material.ambient_color);
shader.set_3fv("material.diffuse", self.material.diffuse_color);
shader.set_3fv("material.specular", self.material.specular_color);
shader.set_float("material.shininess", self.material.specular_exponent);
// for i in 0..self.textures.len() {
// unsafe {
@@ -248,29 +248,3 @@ impl Texture {
}
}
#[derive(Debug)]
pub struct Material {
pub name: String,
pub ambient: glm::Vec3,
pub diffuse: glm::Vec3,
pub specular: glm::Vec3,
pub shininess: f32,
}
impl Material {
pub fn new(name: String, ambient: glm::Vec3, diffuse: glm::Vec3, specular: glm::Vec3, shininess: f32) -> Self {
Material {
name,
ambient,
diffuse,
specular,
shininess,
}
}
}
impl std::fmt::Display for Material {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "Ambient: {:?}\nDiffuse: {:?}\nSpecular: {:?}\nShininess: {}", self.ambient, self.diffuse, self.specular, self.shininess)
}
}
+3 -5
View File
@@ -1,10 +1,8 @@
use std::path::PathBuf;
use crate::{mesh::{Mesh, Vertex, Texture, Material, apply_rotation}, shader::Shader, utils, ui::ui, log, aabb, importer};
use russimp;
use anyhow::{Result, anyhow};
use crate::{mesh::{Mesh, Vertex, Texture, apply_rotation}, shader::Shader, utils, ui::ui, log, aabb, importer};
const SUPPORTED_TEXTURE_TYPES: [russimp::material::TextureType; 2] = [
russimp::material::TextureType::Diffuse,
russimp::material::TextureType::Specular,
@@ -285,7 +283,7 @@ impl Model {
let mut meshes = Vec::new();
for mesh in obj.meshes.into_iter() {
meshes.push(Mesh::new(&mesh.name, mesh.vertices, mesh.indices));
meshes.push(Mesh::new(&mesh.name, mesh.vertices, mesh.indices, mesh.material));
}
Model {