importer/stl: finish ascii stl loader

This commit is contained in:
2023-10-21 02:38:48 +02:00
parent afbeb6c9d5
commit b2c61aa1a6
4 changed files with 120 additions and 58 deletions
+2
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@@ -28,5 +28,7 @@
- [x] Use filename for the root node - [x] Use filename for the root node
- [x] Ship shaders directly in the executable - [x] Ship shaders directly in the executable
- [ ] Have the program accept model files as CLI args - [ ] Have the program accept model files as CLI args
- [ ] Have it so that when an instance of 3dobs is open, any other file associated with 3dobs is opened in the same instance
- [ ] Show how many memory each loaded model is using
- [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later) - [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later)
+1
View File
@@ -18,6 +18,7 @@ pub enum TextureType {
Emissive Emissive
} }
// TODO: take the textures out of the material and put it on the model/object
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Material { pub struct Material {
pub name: String, pub name: String,
+2 -22
View File
@@ -232,29 +232,9 @@ pub fn load_obj(obj_path: &PathBuf, file: std::fs::File) -> Result<Object, Box<d
let y = iter.next().unwrap(); let y = iter.next().unwrap();
let z = iter.next().unwrap(); let z = iter.next().unwrap();
temp_vertices.push(glm::vec3(x, y, z)); temp_vertices.push(glm::vec3(x, y, z));
if x < min_aabb.x {
min_aabb.x = x;
}
if y < min_aabb.y { min_aabb = glm::vec3(min_aabb.x.min(x), min_aabb.y.min(y), min_aabb.z.min(z));
min_aabb.y = y; max_aabb = glm::vec3(max_aabb.x.max(x), max_aabb.y.max(y), max_aabb.z.max(z));
}
if z < min_aabb.z {
min_aabb.z = z;
}
if x > max_aabb.x {
max_aabb.x = x;
}
if y > max_aabb.y {
max_aabb.y = y;
}
if z > max_aabb.z {
max_aabb.z = z;
}
} }
Some(ObjToken::Normal) => { Some(ObjToken::Normal) => {
+115 -36
View File
@@ -1,18 +1,113 @@
use std::io::{Read, Seek, BufReader}; use std::io::{Read, Seek, BufReader, BufRead};
use crate::{importer::ObjMesh, importer::Object, importer::Material, aabb::AABB, mesh::Vertex}; use crate::{importer::ObjMesh, importer::Object, importer::Material, aabb::AABB, mesh::Vertex};
const STL_HEADER_SIZE: u64 = 80; const STL_HEADER_SIZE: u64 = 80;
// might not be enough since it's not guaranteed. we'll see const STL_TRIANGLE_SIZE: usize = 50;
const ASCII_STL_MAGIC: [u8; 11] = [0x73, 0x6F, 0x6C, 0x69, 0x64, 0x20, 0x61, 0x73, 0x63, 0x69, 0x69]; // "solid ascii"
#[repr(packed(2))] #[repr(packed(2))]
#[derive(Debug)]
struct STLTriangle { struct STLTriangle {
normal: glm::Vec3, normal: glm::Vec3,
verts: [glm::Vec3; 3], verts: [glm::Vec3; 3],
attribute_byte_count: u16 attribute_byte_count: u16
} }
struct FacetIterator<R: Read> {
reader: BufReader<R>,
}
impl<R: Read> FacetIterator<R> {
fn new(reader: R) -> Self {
FacetIterator {
reader: BufReader::new(reader),
}
}
}
impl<R: Read> Iterator for FacetIterator<R> {
type Item = STLTriangle;
fn next(&mut self) -> Option<STLTriangle> {
let mut line = String::with_capacity(0x50);
let mut normal = glm::vec3(0.0, 0.0, 0.0);
let mut vertices = Vec::with_capacity(3);
loop {
match self.reader.read_line(&mut line) {
Ok(0) => return None, // Reached EOF
Ok(_) => {
if line.contains("normal") {
let mut norm_iter = line.split_whitespace().skip(2).map(|s| s.parse::<f32>().unwrap());
normal.x = norm_iter.next().unwrap();
normal.y = norm_iter.next().unwrap();
normal.z = norm_iter.next().unwrap();
} else if line.contains("vertex") {
let mut vertex_iter = line.split_whitespace().skip(1).map(|s| s.parse::<f32>().unwrap());
vertices.push(glm::vec3(vertex_iter.next().unwrap(), vertex_iter.next().unwrap(), vertex_iter.next().unwrap()));
} else if line.contains("endfacet") {
break;
}
}
// TODO: might need to panic and log here in the future
Err(_) => return None, // Error reading
}
line.clear();
}
let mut verts_iter = vertices.iter();
Some(STLTriangle{
normal,
verts: [*verts_iter.next().unwrap(), *verts_iter.next().unwrap(), *verts_iter.next().unwrap()],
attribute_byte_count: 0
})
}
}
fn parse_ascii_stl(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
let mut reader = BufReader::new(file);
let mut vertices = Vec::new();
let mut indices = Vec::new();
let mut min_aabb = glm::vec3(f32::MAX, f32::MAX, f32::MAX);
let mut max_aabb = glm::vec3(f32::MIN, f32::MIN, f32::MIN);
reader.read_line(&mut String::new())?; // Skip the first line (solid name)
let facet_iter = FacetIterator::new(reader);
let tex_coords = glm::vec2(0.0, 0.0);
for (i, triangle) in facet_iter.enumerate() {
for vert in triangle.verts {
vertices.push(Vertex{
position: glm::vec3(vert.x, vert.y, vert.z),
normal: glm::vec3(triangle.normal.x, triangle.normal.y, triangle.normal.z),
tex_coords,
});
min_aabb = glm::min(min_aabb, vert);
max_aabb = glm::max(max_aabb, vert);
}
indices.push(i as u32 * 3);
indices.push(i as u32 * 3 + 1);
indices.push(i as u32 * 3 + 2);
}
let aabb = AABB::new(min_aabb, max_aabb);
Ok(Object{
name: "default_object".to_string(),
meshes: vec![ObjMesh{
name: "default_mesh".to_string(),
vertices,
indices,
material: Some(Material::default())
}],
aabb,
})
}
#[derive(Debug)] #[derive(Debug)]
struct TrianglesIter<R: Read> { struct TrianglesIter<R: Read> {
reader: R, reader: R,
@@ -25,7 +120,7 @@ impl<R: Read> TrianglesIter<R> {
fn new(reader: R, triangles_to_read: usize) -> Self { fn new(reader: R, triangles_to_read: usize) -> Self {
TrianglesIter { TrianglesIter {
reader, reader,
buf: vec![0u8; 50], buf: vec![0u8; STL_TRIANGLE_SIZE],
triangles_to_read, triangles_to_read,
triangles_read: 0, triangles_read: 0,
} }
@@ -62,10 +157,6 @@ impl<R: Read> Iterator for TrianglesIter<R> {
} }
} }
fn parse_ascii_stl(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
// TODO:
}
fn parse_binary_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> { fn parse_binary_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
// skip header for now // skip header for now
file.seek(std::io::SeekFrom::Start(STL_HEADER_SIZE))?; file.seek(std::io::SeekFrom::Start(STL_HEADER_SIZE))?;
@@ -92,29 +183,8 @@ fn parse_binary_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::erro
tex_coords, tex_coords,
}); });
if vert.x < min_aabb.x { min_aabb = glm::min(min_aabb, vert);
min_aabb.x = vert.x; max_aabb = glm::max(max_aabb, vert);
}
if vert.y < min_aabb.y {
min_aabb.y = vert.y;
}
if vert.z < min_aabb.z {
min_aabb.z = vert.z;
}
if vert.x > max_aabb.x {
max_aabb.x = vert.x;
}
if vert.y > max_aabb.y {
max_aabb.y = vert.y;
}
if vert.z > max_aabb.z {
max_aabb.z = vert.z;
}
} }
indices.push(i as u32*3); indices.push(i as u32*3);
@@ -136,21 +206,30 @@ fn parse_binary_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::erro
}) })
} }
fn is_ascii(buf: &[u8]) -> bool {
for b in buf {
if *b > 127 {
return false;
}
}
true
}
pub fn load_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> { pub fn load_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
let mut buf: [u8; 11] = [0; 11]; let mut buf: [u8; 512] = [0; 512];
let _ = file.read_exact(&mut buf); let _ = file.read_exact(&mut buf);
_ = file.seek(std::io::SeekFrom::Start(0)); _ = file.seek(std::io::SeekFrom::Start(0));
let is_ascii = buf == ASCII_STL_MAGIC; let is_ascii = is_ascii(&buf);
let now = std::time::Instant::now();
let obj = if is_ascii { let obj = if is_ascii {
parse_ascii_stl(file)? parse_ascii_stl(file)?
} else { } else {
parse_binary_stl(file)? parse_binary_stl(file)?
}; };
let now = std::time::Instant::now();
let obj = parse_binary_stl(file)?;
let elapsed = now.elapsed(); let elapsed = now.elapsed();
println!("STL file loaded in {} ms", elapsed.as_millis()); println!("STL file loaded in {} µs", elapsed.as_micros());
Ok(obj) Ok(obj)
} }