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initial commit
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@@ -0,0 +1,45 @@
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use glad_gl::gl;
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use glm;
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use anyhow::{Result, Context};
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pub fn load_texture(path: &str) -> Result<u32> {
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let tex = image::io::Reader::open(path)
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.with_context(|| format!("Failed to open texture file: {}", path))?
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.decode()
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.with_context(|| format!("Failed to decode texture: {}", path))?;
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let mut texture_id: u32 = 0;
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let format = match tex.color().channel_count() {
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1 => gl::RED,
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2 => gl::RG,
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3 => gl::RGB,
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4 => gl::RGBA,
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_ => panic!("Unknown image format")
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};
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unsafe {
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gl::GenTextures(1, &mut texture_id);
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gl::BindTexture(gl::TEXTURE_2D, texture_id);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR_MIPMAP_LINEAR as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::REPEAT as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::REPEAT as i32);
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gl::TexImage2D(gl::TEXTURE_2D, 0, format as i32, tex.width() as i32, tex.height() as i32, 0, format, gl::UNSIGNED_BYTE, tex.as_bytes().as_ptr() as *const std::ffi::c_void);
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gl::GenerateMipmap(gl::TEXTURE_2D);
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}
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Ok(texture_id)
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}
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pub fn mat_ident() -> glm::Mat4 {
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glm::mat4(
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1., 0., 0., 0.,
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0., 1., 0., 0.,
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0., 0., 1., 0.,
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0., 0., 0., 1.
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)
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}
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