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2023-10-14 22:41:16 +02:00
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use glad_gl::gl;
use crate::{camera::Camera, model, imgui_glfw_support, imgui_opengl_renderer, mesh, ui, log};
use std::time::{SystemTime, UNIX_EPOCH};
pub struct State {
pub active_model: Option<u32>,
pub show_console: bool,
pub show_help_menu_about: bool,
pub is_cursor_captured: bool,
pub can_capture_cursor: bool,
pub draw_grid: bool,
pub draw_aabb: bool,
pub wireframe: bool,
pub first_frame_drawn: bool,
pub camera: Camera,
pub objects: Vec<model::Model>,
pub viewport_size: [f32; 2],
pub logger: log::Log,
}
impl Default for State {
fn default() -> Self {
Self {
active_model: None,
show_console: false,
first_frame_drawn: false,
is_cursor_captured: false,
can_capture_cursor: false,
draw_grid: true,
draw_aabb: false,
show_help_menu_about: false,
wireframe: false,
camera: Camera::new(),
objects: vec![],
viewport_size: [0.0, 0.0],
logger: log::Log::default(),
}
}
}
impl State {
pub fn get_next_id(&self) -> u32 {
let mut id = 0;
if let Some(last_model) = self.objects.last() {
id = last_model.id + 1;
}
return id;
}
}
pub fn init_imgui(window: &mut glfw::Window) -> (imgui::Context, imgui_glfw_support::GlfwPlatform, imgui_opengl_renderer::Renderer) {
let mut imgui = imgui::Context::create();
imgui.set_ini_filename(None);
imgui.io_mut().config_flags.insert(imgui::ConfigFlags::DOCKING_ENABLE);
imgui.io_mut().config_flags.set(imgui::ConfigFlags::NAV_ENABLE_KEYBOARD, true);
let mut glfw_platform = imgui_glfw_support::GlfwPlatform::init(&mut imgui);
glfw_platform.attach_window(
imgui.io_mut(),
&window,
imgui_glfw_support::HiDpiMode::Rounded
);
imgui
.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
imgui.io_mut().font_global_scale = (1.0 / glfw_platform.hidpi_factor()) as f32;
gl::load(|e| window.get_proc_address(e) as *const std::os::raw::c_void);
let renderer = imgui_opengl_renderer::Renderer::new(&mut imgui);
glfw_platform.set_clipboard_backend(&mut imgui, &window);
(imgui, glfw_platform, renderer)
}
pub fn import_model(state: &mut State) {
let models = match rfd::FileDialog::new()
.set_title("Import Model(s)")
.set_directory("./")
.add_filter("All supported files", &["obj", "OBJ", "stl", "STL"])
.add_filter("Wavefront OBJ (.obj)", &["obj", "OBJ"])
.add_filter("STL (.stl)", &["stl", "STL"])
.pick_files() {
Some(m) => m,
None => return,
};
for model_path in &models {
let model = model::Model::new(model_path.to_str().unwrap(), state);
match model {
Ok(m) => {
state.active_model = Some(m.id);
state.objects.push(m);
state.camera.update_position(state.active_model, &state.objects);
},
Err(e) => {
let error = format!("Error loading model \"{}\": {}", model_path.to_str().unwrap(), e);
println!("{}", error);
state.logger.log(&error, log::LogLevel::Error);
},
}
}
}
pub fn draw_main_menu_bar(ui: &imgui::Ui, state: &mut State, window: &mut glfw::Window, delta_time: f32) {
ui.main_menu_bar(|| {
ui.menu("File", || {
if ui.menu_item_config("Import Model(s)").shortcut("Ctrl+O").build() {
import_model(state);
}
if ui.menu_item_config("Quit").shortcut("Ctrl+Q").build() {
window.set_should_close(true);
}
});
ui.menu("View", || {
if ui.menu_item_config("Show Grid").selected(state.draw_grid).build() {
state.draw_grid = !state.draw_grid;
}
});
ui.menu("Help", || {
if ui.menu_item_config("About").selected(state.show_help_menu_about).build() {
state.show_help_menu_about = !state.show_help_menu_about;
}
});
let fps = format!("FPS: {:.1}", 1.0 / delta_time);
let avail_size = [*ui.content_region_avail().get(0).unwrap() - ui.calc_text_size(&fps)[0], 0.0];
ui.dummy(avail_size);
ui.text(&fps);
});
}
fn draw_transformations(ui: &imgui::Ui, mesh: &mut mesh::Mesh) {
imgui::Drag::new("###XPos")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(0.1)
.display_format("X: %.3f")
.build(ui, &mut mesh.position.x);
imgui::Drag::new("###YPos")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(0.1)
.display_format("Y: %.3f")
.build(ui, &mut mesh.position.y);
imgui::Drag::new("###ZPos")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(0.1)
.display_format("Z: %.3f")
.build(ui, &mut mesh.position.z);
imgui::Drag::new("Scale")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(0.1)
.display_format("%.7f")
.build_array(ui, mesh.scale.as_array_mut());
imgui::Drag::new("Rotation")
.range(f32::NEG_INFINITY, f32::INFINITY)
.speed(1.0)
.display_format("%.2f")
.build_array(ui, mesh.rotation.as_array_mut());
}
fn draw_mesh_hierarchy(ui: &imgui::Ui, mesh: &mut mesh::Mesh, i: usize) {
ui.tree_node_config(format!("{}###{}", mesh.name.as_str(), i)).build(|| {
ui.text(format!("Vertices: {}", mesh.vertices.len()));
ui.text(format!("Faces: {}", mesh.vertices.len() / 3));
ui.text(format!("Textures: {}", mesh.textures.len()));
ui.tree_node_config(mesh.material.name.as_str()).build(|| {
ui.text(format!("{}", mesh.material));
});
ui.tree_node_config("Transformations").build(|| {
draw_transformations(ui, mesh);
})
});
}
fn draw_object_hierarchy(ui: &imgui::Ui, state: &mut State, idx: usize) -> bool {
let object = &mut state.objects[idx];
if let Some(..) = ui.begin_table_with_sizing("Objects Table", 2, imgui::TableFlags::SIZING_STRETCH_PROP, [0.0, 0.0], 0.0) {
ui.table_next_row();
ui.table_next_column();
ui.tree_node_config(format!("{}###{}", object.name.as_str(), idx))
.build(|| {
for (j, mesh) in &mut object.meshes.iter_mut().enumerate() {
draw_mesh_hierarchy(ui, mesh, j);
}
});
ui.table_next_column();
if ui.small_button(format!("X###{}-{}", object.name.as_str(), idx)) {
let output = format!("Removing object {}", object.name);
println!("{}", output);
state.logger.log(&output, log::LogLevel::Info);
return true;
}
if ui.checkbox("Selected", &mut (Some(state.objects[idx].id) == state.active_model)) {
state.active_model = Some(state.objects[idx].id);
state.camera.update_position(state.active_model, &state.objects);
}
}
return false;
}
fn draw_objects_window(ui: &imgui::Ui, state: &mut State) {
ui.window("Objects")
.size([500.0, 200.0], imgui::Condition::FirstUseEver)
.build(|| {
let mut i = 0;
while i < state.objects.len() {
if draw_object_hierarchy(ui, state, i) {
state.objects.remove(i);
state.active_model = state.objects.last().and_then(|o| Some(o.id));
state.camera.update_position(state.active_model, &state.objects);
continue;
}
i = i + 1;
}
});
}
fn draw_console(ui: &imgui::Ui, state: &mut State) {
ui.window("Console")
.size([500.0, 200.0], imgui::Condition::FirstUseEver)
.build(|| {
ui.child_window("###ConsoleHistory")
.size([0.0, -27.0])
.build(|| {
for line in state.logger.history.iter() {
let style = ui.push_style_color(imgui::StyleColor::Text, line.level.clone());
ui.text_wrapped(line.message.clone());
style.pop();
}
if ui.scroll_y() >= ui.scroll_max_y() {
ui.set_scroll_here_y_with_ratio(1.0);
}
});
ui.separator();
if ui.button("Clear") {
state.logger.clear();
}
});
}
fn create_initial_docking(ui: &imgui::Ui, state: &mut State) {
let flags =
// No borders etc for top-level window
imgui::WindowFlags::NO_DECORATION | imgui::WindowFlags::NO_MOVE
// Show menu bar
| imgui::WindowFlags::MENU_BAR
// Don't raise window on focus (as it'll clobber floating windows)
| imgui::WindowFlags::NO_BRING_TO_FRONT_ON_FOCUS | imgui::WindowFlags::NO_NAV_FOCUS
// Don't want the dock area's parent to be dockable!
| imgui::WindowFlags::NO_DOCKING
;
let padding = ui.push_style_var(imgui::StyleVar::WindowPadding([0.0, 0.0]));
let rounding = ui.push_style_var(imgui::StyleVar::WindowRounding(0.0));
ui.window("Main Window")
.flags(flags)
.position([0.0, 0.0], imgui::Condition::Always)
.size(ui.io().display_size, imgui::Condition::Always)
.build(|| {
// Create top-level docking area, needs to be made early (before docked windows)
let ui_d = ui::docking::UiDocking {};
let space = ui_d.dockspace("MainDockArea");
// Set up splits, docking windows. This can be done conditionally,
// or calling it every time is also mostly fine
if !state.first_frame_drawn {
space.split(
imgui::Direction::Right,
0.3,
|right| {
right.dock_window("Objects");
right.dock_window("Console");
},
|left| {
left.dock_window("Viewer");
}
)
}
});
padding.pop();
rounding.pop();
}
fn draw_viewport(ui: &imgui::Ui, state: &mut State, texture: u32) {
ui.window("Viewer")
.size(ui.content_region_avail(), imgui::Condition::FirstUseEver)
.no_decoration()
.resizable(true)
.build(|| {
let mut tex_size = ui.content_region_avail();
tex_size[1] -= 25.0;
state.viewport_size = tex_size;
if ui.button("Reset Camera") {
state.camera.update_position(state.active_model, &state.objects);
}
ui.same_line();
if ui.button("Capture Scene") {
let now = std::time::Instant::now();
let mut w = 0;
let mut h = 0;
unsafe {
gl::GetTextureLevelParameteriv(texture, 0, gl::TEXTURE_WIDTH, &mut w);
gl::GetTextureLevelParameteriv(texture, 0, gl::TEXTURE_HEIGHT, &mut h);
}
let mut pixels = vec![0u8; (w * h * 4) as usize];
unsafe {
gl::GetTextureImage(texture, 0, gl::RGBA, gl::UNSIGNED_BYTE, (w * h * 4) as i32, pixels.as_mut_ptr() as *mut std::ffi::c_void);
}
let timestamp = SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("Current time to not be before the UNIX epoch");
let file_name = format!("capture-{}.png", timestamp.as_secs());
let save_path = std::path::Path::new(file_name.as_str());
let capture = image::ImageBuffer::<image::Rgba<u8>, _>::from_raw(w as u32, h as u32, pixels).unwrap();
let capture = image::DynamicImage::ImageRgba8(capture);
let capture = capture.flipv();
let capture = capture.resize_exact(tex_size[0] as u32, tex_size[1] as u32, image::imageops::FilterType::Gaussian);
let _ = capture.save(save_path);
let elapsed = now.elapsed();
state.logger.log(
format!("Scene capture saved to: {} successfully",
save_path
.canonicalize()
.expect("Capture path to be canonicalized")
.to_str()
.expect("Capture path to be valid unicode"))
.as_str(),
log::LogLevel::Info);
state.logger.log(
format!("Scene capture took: {}ms",
elapsed.as_millis())
.as_str(),
log::LogLevel::Debug);
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
}
ui.same_line();
ui.checkbox("Wireframe", &mut state.wireframe);
ui.same_line();
ui.checkbox("Bounding box", &mut state.draw_aabb);
ui.same_line();
ui.set_next_item_width(200.0);
imgui::Drag::new("Camera Speed")
.range(1.0, 10000.0)
.speed(1.0)
.display_format("%.3f")
.build(ui, &mut state.camera.speed);
imgui::Image::new(imgui::TextureId::new(texture.try_into().unwrap()), tex_size)
// flip the image vertically
.uv0([0.0, 1.0])
.uv1([1.0, 0.0])
.build(ui);
// only allow capturing the cursor if the mouse is over the viewport
state.can_capture_cursor = ui.is_item_hovered();
});
}
pub fn draw_ui(
imgui: &mut imgui::Context,
renderer: &imgui_opengl_renderer::Renderer,
glfw_platform: &imgui_glfw_support::GlfwPlatform,
window: &mut glfw::Window,
state: &mut State,
delta_time: f32,
last_cursor: &mut Option<imgui::MouseCursor>,
scene_fb_texture: u32,
) {
glfw_platform.prepare_frame(imgui.io_mut(), window).expect("Failed to prepare imgui frame");
let display_size = imgui.io().display_size;
let ui = imgui.new_frame();
create_initial_docking(ui, state);
draw_main_menu_bar(ui, state, window, delta_time);
if state.show_help_menu_about {
ui.window("About")
.size([300.0, 150.0], imgui::Condition::FirstUseEver)
.opened(&mut state.show_help_menu_about)
.position([display_size[0] / 2.0, display_size[1] / 2.0], imgui::Condition::Always)
.position_pivot([0.5, 0.5])
.build(|| {
ui.text("3dobs - 3D Object Browser");
ui.text(format!("Version: {}-{}", env!("CARGO_PKG_VERSION"), option_env!("GIT_HASH").unwrap_or("unknown")));
ui.text(format!("{}", env!("CARGO_PKG_DESCRIPTION")));
ui.spacing();
ui.spacing();
ui.text(format!("Made by: {}", env!("CARGO_PKG_AUTHORS")));
});
}
draw_viewport(ui, state, scene_fb_texture);
draw_objects_window(ui, state);
draw_console(ui, state);
ui.end_frame_early();
if !state.is_cursor_captured {
let cursor = ui.mouse_cursor();
if *last_cursor != cursor {
*last_cursor = cursor;
glfw_platform.prepare_render(&ui, window);
}
}
imgui.update_platform_windows();
renderer.render(imgui);
state.first_frame_drawn = true;
}