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3dobs/src/importer/stl.rs
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use std::io::{Read, Seek, BufReader};
use crate::{importer::ObjMesh, importer::Object, importer::Material, aabb::AABB, mesh::Vertex};
const STL_HEADER_SIZE: u64 = 80;
// might not be enough since it's not guaranteed. we'll see
const ASCII_STL_MAGIC: [u8; 11] = [0x73, 0x6F, 0x6C, 0x69, 0x64, 0x20, 0x61, 0x73, 0x63, 0x69, 0x69]; // "solid ascii"
#[repr(packed(2))]
struct STLTriangle {
normal: glm::Vec3,
verts: [glm::Vec3; 3],
attribute_byte_count: u16
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}
#[derive(Debug)]
struct TrianglesIter<R: Read> {
reader: R,
buf: Vec<u8>,
triangles_to_read: usize,
triangles_read: usize,
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}
impl<R: Read> TrianglesIter<R> {
fn new(reader: R, triangles_to_read: usize) -> Self {
TrianglesIter {
reader,
buf: vec![0u8; 50],
triangles_to_read,
triangles_read: 0,
}
}
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}
impl<R: Read> Iterator for TrianglesIter<R> {
type Item = STLTriangle;
fn next(&mut self) -> Option<STLTriangle> {
if self.triangles_read >= self.triangles_to_read {
None
} else {
let _ = self.reader.read_exact(&mut self.buf);
self.triangles_read += 1;
unsafe {
let normal = (self.buf[0..12].as_ptr() as *const glm::Vec3).read();
let verts = [
(self.buf[12..24].as_ptr() as *const glm::Vec3).read(),
(self.buf[24..36].as_ptr() as *const glm::Vec3).read(),
(self.buf[36..48].as_ptr() as *const glm::Vec3).read(),
];
let abc = u16::from_le_bytes([self.buf[48], self.buf[49]]);
Some(STLTriangle{
verts,
normal,
attribute_byte_count: abc
})
}
}
}
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}
fn parse_ascii_stl(file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
// TODO:
}
fn parse_binary_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
// skip header for now
file.seek(std::io::SeekFrom::Start(STL_HEADER_SIZE))?;
let mut buf: [u8; 4] = [0; 4];
file.read(&mut buf)?;
let tri_count: u32 = u32::from_le_bytes(buf);
let mut min_aabb = glm::vec3(f32::MAX, f32::MAX, f32::MAX);
let mut max_aabb = glm::vec3(f32::MIN, f32::MIN, f32::MIN);
let mut vertices = Vec::new();
let mut indices = Vec::new();
let reader = BufReader::new(file);
let triangles_reader = TrianglesIter::new(reader, tri_count as usize);
let tex_coords = glm::vec2(0.0, 0.0);
for (i, triangle) in triangles_reader.enumerate() {
for vert in triangle.verts {
vertices.push(Vertex{
position: glm::vec3(vert.x, vert.y, vert.z),
normal: glm::vec3(triangle.normal.x, triangle.normal.y, triangle.normal.z),
tex_coords,
});
if vert.x < min_aabb.x {
min_aabb.x = vert.x;
}
if vert.y < min_aabb.y {
min_aabb.y = vert.y;
}
if vert.z < min_aabb.z {
min_aabb.z = vert.z;
}
if vert.x > max_aabb.x {
max_aabb.x = vert.x;
}
if vert.y > max_aabb.y {
max_aabb.y = vert.y;
}
if vert.z > max_aabb.z {
max_aabb.z = vert.z;
}
}
indices.push(i as u32*3);
indices.push(i as u32*3 + 1);
indices.push(i as u32*3 + 2);
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}
let aabb = AABB::new(min_aabb, max_aabb);
Ok(Object{
name: "default_object".to_string(),
meshes: vec![ObjMesh{
name: "default_mesh".to_string(),
vertices,
indices,
material: Some(Material::default())
}],
aabb,
})
}
pub fn load_stl(mut file: std::fs::File) -> Result<Object, Box<dyn std::error::Error>> {
let mut buf: [u8; 11] = [0; 11];
let _ = file.read_exact(&mut buf);
_ = file.seek(std::io::SeekFrom::Start(0));
let is_ascii = buf == ASCII_STL_MAGIC;
let obj = if is_ascii {
parse_ascii_stl(file)?
} else {
parse_binary_stl(file)?
};
let now = std::time::Instant::now();
let obj = parse_binary_stl(file)?;
let elapsed = now.elapsed();
println!("STL file loaded in {} ms", elapsed.as_millis());
Ok(obj)
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}